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Old 06-29-2008   #11 (permalink)
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Changing respawns thats clever. Never seen it before.


EXTERMINATE!!
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Old 06-29-2008   #12 (permalink)
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you are sneaky with your map posts these days. just DL'd. Conquest on HGH, i like. I'll be back with more comments after i get some action on it.
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Old 06-29-2008   #13 (permalink)
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Furious D?! I thought you were dead!

Dayamn, I was wondering how to make changeable respawn areas for a map. Owell.


dreaddraco2: There is no reason. It just happens.
rusty eagle: Every scientist in the world is facepalming.
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Old 06-29-2008   #14 (permalink)
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OMG fewreeus! whar is the sexy meging?

lol just kidding, that is the one thing you never say, especially to a genius like furious, i haven't played it yet, but i'm sure it's amazing, i'm just sad that i can't be creative now...







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Old 06-29-2008   #15 (permalink)
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Quote:
Originally Posted by sexy dude View Post
why are there sheild walls is there a flour below
There is no flour or floor below. The shield doors display the edge of the territory. There is no visible edge to the area like in KotH, so I added one myself. You likee?

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Originally Posted by Hotpokkaminny View Post
could a person throw a well placed grenade at those barrel spawns from the first room?
I'm glad you asked. There are no grenades in the first room because they can set off the fusion coils through the shield doors. There are only spike nades in the second room. I don't think they can be used to set off any explosions, but who knows. I'll give rep to anyone who can do it and send me a vid! There is one plasma nade in the third room, since by then there are no worries about breaking the map.

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Furious D?! I thought you were dead!
"The rumors of my death have been greatly exaggerated." - Mark Twain

I don't do much in the Forge lately, and I'm "retired" here, but I still play the shit out of Halo.

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Originally Posted by Iv0rY Snak3 View Post
OMG fewreeus! whar is the sexy meging?
Lol, you may notice the walls of the third room are horribly sloppy and not interlocked at all. I'm not trying to win any aesthetic awards with this one. I just wanted a playable, durable, fun map.
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Old 06-29-2008   #16 (permalink)
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Quote:
Originally Posted by Furious D 18 View Post
Thanks guys. It is supposed to play a lot like Conquest: some minor strategy, but mostly running and gunning. I've only done one test game, so please let me know if there are any issues with the spawning system. I worked pretty hard to perfect it, but you never know. And I'll be sure to pop in and share new pics from any games I play on it.

EDIT: Oh yeah, here's one for you. Cosmic Rick hates warthogs with a passion. He will shoot at them even when his teammate Kapura is right in front of him. Shameful.



By the way, the warthog has been replaced with a ghost in the final version. It's too difficult to get two people in a warthog in a game like this. They all just want to rush the territory. A ghost works better.
He got excited...
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Old 06-29-2008   #17 (permalink)
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Quote:
Originally Posted by Furious D 18 View Post
There is no flour or floor below. The shield doors display the edge of the territory. There is no visible edge to the area like in KotH, so I added one myself. You likee?
me likee very much, i thought you said you didn't care about aesthetics...

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Originally Posted by Furious D 18 View Post
"The rumors of my death have been greatly exaggerated." - Mark Twain
to quote Norman Gunston - "Is there any truth in the rumor of your death?"

anyone who can explain where that quote came from and why gets +rep and a cookie.

Quote:
Originally Posted by Furious D 18 View Post
Lol, you may notice the walls of the third room are horribly sloppy and not interlocked at all. I'm not trying to win any aesthetic awards with this one. I just wanted a playable, durable, fun map.

OMG no aesthetics? you used to be cool... nah i'm kidding, it's nice to see that there are people (even if i am not one of them) that don't think aesthetics matter as long as the map plays well.







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Old 06-29-2008   #18 (permalink)
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wow, just wow.
I'm not a huge fan of conquest but the way you've manipulated forge and taken halo to the limit is just so impressive.
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Old 06-29-2008   #19 (permalink)
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This looks fantastic. The shield door territory marker looks especially good. As do the weird spawn-changing timed events. Very nice.

Hopefully the map plays as well as it looks, and like Conquest, Progression will be the cause of a series of quality maps.

Although I am curious (and you're Furious! Oh I'm so funny *sigh*) about the Ghost. Without knowing what weapons are on the map I can't tell, but presuming a similar set to Conquest gametypes, does it not surely become too much of a powerhouse?

I know what you're thinking. I can't believe you read all that either ^^

Weapons of Mass Distraction, Blog Post 1 is now up - Check it out

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Old 06-29-2008   #20 (permalink)
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Originally Posted by Lichtonatus View Post
Although I am curious (and you're Furious! Oh I'm so funny *sigh*) about the Ghost. Without knowing what weapons are on the map I can't tell, but presuming a similar set to Conquest gametypes, does it not surely become too much of a powerhouse?
Ummm... I don't know. The one and only test game I played had a warthog. The hog was used 2/3 rounds, and only with a driver each time. The ghost will me more appealing, so I expect it to be a valuable asset that both teams will want to control.

But there is a regen and a bubble shield at each side of room 2. The bubble is behind where you spawn, and most people miss it. But if you get cornered there by the ghost or a spawn camper, it'll help a lot. Also, there are spike grenades scattered around the area, and near to the spawns. Finally, the ghost will have limited room to maneuver. It shouldn't be too difficult for people to team up and kill the driver or board it. I'm curious to see how it turns out.

But the hog is still on the map, outside of the playable area. So you can swap out the ghost for it if you want. Do I take care of you guys, or what?
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