|
 |
 |
 |
 |
06-28-2008
|
#1 (permalink)
|
|
Member
JohnBrodish
is modifying his status
Join Date: Jun 2008
Location: Behind You
|
**V2 Update!** Grunts & Brutes - A Gametype
Grunts & Brutes V2
( Purple denotes V2 Change/Fix or an update in Gametype description)
A Gametype (Infection)

So how many times have you played infection where the zombies are fast, high-flying, and weilding swords? Well not anymore! Grunts & Brutes is a unique infection gametype that is sure to spell fun and excitement!
The Gametype
Inspired by the Halo 3 creatures themselves, Grunts & Brutes pits - you guessed it - Grunts vs. Brutes in an epic battle for survival. In the game the Grunts (zombies) use their trusty plasma pistol and lighter build to attack their Brute superiors (humans), demeaning them to a point where the Brutes must become Grunts themselves. Brutes in the meantime have to defend themselves with the powerful Brute Shot while not being hindered by their own bulk. If the Brutes can survive the constant Grunt attacks, they will arise victorious.
The Details
At the beginning of the game, the party is divided up 50/50. Half become Grunts while the other half become Brutes. Brutes and Grunts are chosen randomly. There are 4 rounds with each lasting 5 minutes, designed such that each person has had an equal time as both a Grunt and a Brute.
Maps don't have vehicles or weapons.
Scoring
Zombie Kills +1
Infection Kills +3 (As the Brutes are harder to kill)
Last Man Standing +0
Betrayal, Suicide -1
Grunt (Zombie) SettingsOrange, waypoint visible to Allies
90% Damage Resistance
Plasma Pistol w/ Inf. Ammo
Moves at 110% of Normal speed, Normal Gravity
25m Enhanced Sensors
In short, the Grunts are relatively weak but a little more agile than their Brute counterparts.
Head Grunt (Alpha Zombie) Settings
- Red, waypoint visible to Allies
- Does 110% of normal damage.
- 75m Enhanced Sensor
- Otherwise, same as normal Grunts.
The Alpha Zombie isn't anything special per se, it is simply to spice up the gametype. The red color is supposed to signify a higher rank. The boost in damage allows for some strategy when attacking Brutes.
Brutes (Human) Settings- Black, No Waypoint
- Normal Resistance and Sheild, but Sheilds recharge at half the Normal Speed.
- Brute Shot w/ Inf. Ammo
- Moves at 75% of Normal Speed, Experience 150% of Normal Gravity
- 25m Sensor, can only see Allies
Brutes are more powerful than the weaker Grunt minions, but they do move slower than them. This creates a balance of power and speed. In addition, Brutes don't have waypoints or a great Sensor making it a little harder to coordinate and work together.
Last Man Standing Settings- Gold, Waypoint visible to All
- Does 110% of normal damage.
- Moves at 90% Normal Speed
- 25m Normal Sensor
Again, as with the Alpha Zombie, last man standing doesn't get anything too fancy. The gold color is again an indication of rank, it takes skill to be the last man! Some minor adjustments to speed and sensors could give this final Brute the edge he or she needs to pull through, but it's mostly just to add flavor to the gametype.
Gameplay A nice thing about this game variant is that it doesn't require any special map for it to be played on. In fact, it can be played on almost any map! While forged ones in foundry are acceptable, the maps that Bungie has already given us are great for this gametype. Your typical team slayer maps generally work well for this gametype. These include maps like Last Resort, The Pit, Standoff, High Ground, Rats Nest, Ghost Town, Blackout, and even Guardian.
The gametype can accomodate parties anywhere from 4-16 people, but party sizes in the area of 8-12 typically bring about the best games.
The gametype plays a lot like Team Slayer. Only the fact that one side can gain 'recruits' as I like to call it, obviously makes it different from your normal Team Slayer game.
It may seem that Brutes would have a strong edge given their superior weapons, the 50/50 split of Grunts and Brutes at the start makes the match fairly even. Both sides will have to work together if they want success. It's very hard for Grunts to take down a Brute alone, but if they work together it isn't so difficult. On the flipside, one Brute can't suppress an army of Grunts by himself, he or she will need the support of his or her fellow team-mates if they don't want to fall victim to the Grunts and their pea-shooters.
Strategies
It's recommended that all players have mics for these strategies to be effect. It's also recommended that the party consists of mature players as this is a tactical game (basically no 10 year olds).
At the start of the game, both sides should talk to their teams and formulate a plan. This is especially true for the Grunts. Some strategies that the Grunts can use would be flanking the enemy collectively on one side. Another effective is strategy is to agree on a player to attack together, then use that method to pick off the Brutes one by one. Remember: Grunts have infinite lives, when you're a Brute, you only live once.
Brute strategies are a little different. Brutes aren't so much geared towards attacking as they are defending. A good strategy typically speaking is to huddle together in a base and have teams of two guard the entrances. Another strategy is to gain the highground and kill the Grunts below in a manner similar to the previous strategy.
Tips & Hints- Don't pack too close together if your a Brute, friendly fire is enabled and you get splash damage from the Brute shots.
- Remember Grunts: as weak as you may be with your plasma pistol, you can always assassinate for an instant kill!
- Charging the plasma pistol does considerably more damage than a normal shot, but it does leave you without a method of attack for a few seconds. Use it wisely!
- Brutes, it generally takes 3 well-aimed hits to kill a Grunt. However, 1 to 2 shots and a melee can result in an kill as well.
- As with the plasma pistol charging, remember that the Brute shot has a lengthy reload time, make every shot count!
- Grunts, remember that the Brutes have lower gravity than you, and as such you can access areas that they can't! Use this to your advantage.
Last edited by JohnBrodish; 07-13-2008 at 04:08 AM..
|
|
|
 |
|
 |
06-28-2008
|
#2 (permalink)
|
|
Member
iTz Me
lacks status
Join Date: Apr 2008
Location: Michigan
|
Don't really get what it is...
Is it just like zombies? I can't tell with only that one picture.
Maybe more pictures.
|
|
|
06-28-2008
|
#3 (permalink)
|
|
Member
a pmp nmd slkbk
is ...is........just is
Join Date: Feb 2008
Location: Fresno, CA
|
sounda like an original idea, nice job, and its just a gametype, not a map, is there an actual place for gametypes here?
Quote:
Posted by: FALSE R3ALITYx
Way to host boot people. You fail and I would poop all over you.
|
|
|
|
06-28-2008
|
#4 (permalink)
|
|
Senior Member
Eyeless Sid
is In Horde mode
Join Date: Apr 2008
Location: Jacinco
|
Seems more like a mini game than a casual map.
|
|
|
06-28-2008
|
#5 (permalink)
|
|
Member
JohnBrodish
is modifying his status
Join Date: Jun 2008
Location: Behind You
|
Quote:
Originally Posted by iTz Me
Don't really get what it is...
Is it just like zombies? I can't tell with only that one picture.
Maybe more pictures.
|
It's a gametype, I'll edit and clarify that in the title.
Quote:
Originally Posted by Eyeless Sid
Seems more like a mini game than a casual map.
|
I don't know where to post gametypes and seeing as how it's a casual gametype, I thought casual maps would be a good place to put it.
|
|
|
06-28-2008
|
#6 (permalink)
|
|
Member
redearth
is lazy.
|
it looks cool, but why not make a map for it, and put a custom powerup that gives a brute jetpack for ten seconds (aka 75% gravity)?
90% of teens today would die if Myspace was completely destroyed. If you are one of the 10% that would be laughing, copy and paste this to your signature.
Pre Foundry Contest Idea
Quote:
|
Last Resort is a Heroic DLC!!!! Dump people.
|
Click my spoiler tag to find out how to confuse an idiot.
Redearth's guide to making an infection map
|
|
|
06-28-2008
|
#7 (permalink)
|
|
Member
a pmp nmd slkbk
is ...is........just is
Join Date: Feb 2008
Location: Fresno, CA
|
that would be, yea, you should map a map on foundry resembling one of the campaign maps,
Quote:
Posted by: FALSE R3ALITYx
Way to host boot people. You fail and I would poop all over you.
|
|
|
|
06-28-2008
|
#8 (permalink)
|
|
Member
JohnBrodish
is modifying his status
Join Date: Jun 2008
Location: Behind You
|
Quote:
Originally Posted by redearth
it looks cool, but why not make a map for it, and put a custom powerup that gives a brute jetpack for ten seconds (aka 75% gravity)?
|
Quote:
Originally Posted by a pmp nmd slkbk
that would be, yea, you should map a map on foundry resembling one of the campaign maps,
|
Normally, I probably would, but half the point of the gametype is that it doesn't need it's own map. You can use any of the maps Bungie has provided (I listed some recommended ones) and it should play fine.
Plus, I'm in the middle of a different map project and don't want to take time away from that to build a map that wouldn't really be necessary or even liked by everyone in the forgehub community.
However, feel free to design your own map for the gametype! That's the beauty of just the gametype is that you don't have map-related limitations!
|
|
|
 |
|
 |
06-28-2008
|
#9 (permalink)
|
|
Member
Jakattak418
is Behind you
Join Date: May 2008
Location: With the eskimos in MInnesota
|
umm you had one picture and the game was really bad i dont know what you are thinking come on you can do better so ya nice job
|
|
|
06-28-2008
|
#10 (permalink)
|
|
Member
a pmp nmd slkbk
is ...is........just is
Join Date: Feb 2008
Location: Fresno, CA
|
there are no dowmloads for it, dont lie and say you played it
Quote:
Posted by: FALSE R3ALITYx
Way to host boot people. You fail and I would poop all over you.
|
|
|
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 05:49 AM.
 |
Powered by vBulletin® Version 3.7.4 Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.2.0
|
 |
|