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View Poll Results: How would you rate this map? 1/10 being bad, 10/10 being good
1/10 0 0%
2/10 0 0%
3/10 0 0%
4/10 2 25.00%
5/10 2 25.00%
6/10 0 0%
7/10 0 0%
8/10 3 37.50%
9/10 0 0%
10/10 1 12.50%
Voters: 8. You may not vote on this poll

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Old 06-26-2008   #1 (permalink)
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Breach



Panorama by FastForward

Breach is an assymetrical map that was very much Inspired by Bart's Manor. This map features a lot of interlocking and plays well for infection. The main attention of the map is the big, fat house in the middle but is also surrounded by trucks, a backyard ramp and other objects.

The alpha zombie is stuck inside an open box near the normal zombie spawn points, he is released after twenty seconds. He can get into the building three ways. The front door, the back door or through a crouch jump from the fence onto the patio.

The Story Behind It
The house was being made as a final hiding place from the growing hordes of zombies. During the very last additions and renovations the zombie hordes raided the construction site, now with everything outside in chaos only a few humans made it into the safe house. Will the zombies take control or will the humans remain strong? Its up to you to find out.

Weapons List
-1 Shotgun, 60 sec respawn, One spare clip
-2 Sniper Rifles, 45 sec respawns, No spare clips
-2 Fire s, 10 sec respawn
-1 Spiker, 60 sec respawns, One Spare clip
-1 SMG, 30 sec respawn, One spare clip
-1 Spike gernade, 10 sec respawn

Infection Settings
Alpha Zombie: No Shields, Good Camo, 75% speed, 100% gravity, Sword and Sniper Rifle
Last Man Standing: 2x Shield, No Waypoint, Forced color Gold
Normal Human Traits: Normal Shields, Pistol
Zombie Traits: No Shields, 110% speed, 100% gravity, Sword, Forced color "Zombie"
(the normal zombie traits are being updated so that they are faster and can jump higher)

Updates
The front door has been fixed to look neat but still uses the barriers.

Download Map
Download Gametype


NOTE: This is inspired by Bart's Manor and being so looks very similar to it! I did not plan for it to look so similar but I can assure you it is almost completely different.

Pictures!

Zombie Spawn


The House


Human Spawn, fireplace and stairs to second floor


Back Door and Garage


Bathroom


Second Floor


Stairs to Attic


Attic


Attic Hiding Spot: Also accessible by Fireplace


Rightside of the House


One of Two Ramps and a Storage Truck


Rightside Gate and Second Floor Patio


Don't get too close, e barrels inside


The map has a lot more atmosphere in-game but please give feedback! Thanks for looking.

-- Portfolio --

|Breach|Ancient Rivalry|

Last edited by RubbrDuckE; 07-19-2008 at 05:19 PM.
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Old 06-26-2008   #2 (permalink)
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you're right. it is a lot like bart's mannor! i like this better though cause its got more places and a attic hiding spot! great job!
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Old 06-26-2008   #3 (permalink)
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I like that you took barts manor and made it better. its almost like a V2. Im going to do that wit hthat oakvale map. also known as fort la rokue
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Old 06-26-2008   #4 (permalink)
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xUNSCxHeadShot, you do know that I made this from scratch right? just wondering cause my friend thinks that you meant I edited Bart's Manor. Oh, and thanks for the comments guys.

-- Portfolio --

|Breach|Ancient Rivalry|
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Old 06-26-2008   #5 (permalink)
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looks like a very nice infection map, nice job on the house, looks like theres alot of places to hide.
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Old 06-27-2008   #6 (permalink)
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Links dont work

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Old 06-27-2008   #7 (permalink)
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Ok, I got the links working. On the bad side they are very long worded and make the post look sloppy...

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Old 06-27-2008   #8 (permalink)
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This looks amazing and fun for Infection. I love all the detail and interlocking. YOu sir, have my respect and DL.

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Old 06-27-2008   #9 (permalink)
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Dont worry you can tell it isnt the barts mannor map messed with because the house is in a complety different spot on the map and this one is definatly better and has more to it.


EXTERMINATE!!
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Old 06-27-2008   #10 (permalink)
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This does remind me of Bart's Manor but on the inside it looks much better. It's filled with little hiding spots and has good weapons. I'm glab that you kept the balcony with the turret and but was wondering if this was low enough for the zombies to jump into. Also it looks like there are boxes with gravlifts towards the front of the map. Does this mean that zombies soawn here and are released later?




Follow the link to enroll in weekly infection
http://www.forgehub.com/forum/groups/zombies-inc.html
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