Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Casual Maps


Reply
 
Thread Tools Display Modes
Old 06-24-2008   #1 (permalink)
Member
 
Join Date: May 2008
Location: Here
Posts: 135
Revelation


Fortress- Revelation


Note: This map belongs to the "Fortress" map series, of which I have released 4 maps. The others are simply inferior to this, as all the maps keep evolving, but please note that the name "Fortress" is only in the title because that is the map series. This is not another generic invincible fortress clone. It uses a unique gametype based around protecting a "King" and everyone has an energy sword. Thanks.

Fortress - Revelation is the newest map that I have made, and it is by far the best map I have created. This is another fortress made by me, but while this one follows the same theme as the others, it is far better built and plays much more smoothly. The game is still medieval themed, with swords and snipers, with some wraith (Catapult) carnage as well. You have to play the map like this or it just downright sucks. The attackers still have to break into the base and kill the VIP (Lots of health and no shield recharge), but this one is far better balanced. Combined with a new gametype, it is incredibly fun to play.

This one has a pair of wraiths knocking down the single gate, and has the attackers climb all the way up a tower to kill the VIP at the top. The limited wall access with only a pair of sniper towers is back from the first fortress, and it works flawlessly.

The gametype is now timed, with the defenders acquiring a point every 15 seconds, and the attackers getting 10 points for killing the VIP. The sides switch every game, and the four games allow a possible comeback by one team.

The action is just like the other maps, with the attackers starting out with wraiths, and using them to break down a tough gate. The VIP rushes to get up to the top of the keep, and the defenders move up into the sniper towers to snipe down on the attackers. Just like the original fortress, you can't get up on all the walls, just the sniper towers. The towers are also the only ways out for the attackers. VIP STAY INSIDE! The attackers can defend themselves with snipers of their own.

Once the gate is down, everyone pulls out their swords, and sword duels begin everywhere in the courtyard. They battle through the courtyard, and fight their way into the keep. The attackers must climb up all three levels to get up to the top, where they finally reach the VIP. They must repeatedly push their way into the keep, and kill the VIP. The clock is ticking, though, and the faster you kill him, the less points the defenders get.

Something of note is the flamethrower that spawns at three minutes. Due to a Bungie mistake (I think?) It will always kill the VIP if you set him on fire. All that is required to break through his four overshields is a tenth of a second of flame, and he is done. Also, the defenders can somewhat camp with it if they get their hands on it. A shield door at the entrance to the top of the keep somewhat lessens this, but not completely. If you don't like the flamethrower's potentially imbalanced effects, just go into forge and delete it. I don't blame you if you do, as some of my friends have done this already.

Also, party leader, do not hesitate to boot a stupid VIP. If they run on out of the base, they are just being stupid and are going to get killed. Once they are gone, a new VIP will be automatically chosen. This generally only happens with little bored kids. To be honest, I would rather be a VIP than a fighter, and many of my friends agree.

REQUIRED Gametype is HERE
No, seriously, just DL it or you won't have fun.

Map is HERE

Pics, of course, describe it best. Some overview pics, followed by some action!

The courtyard


One side of the courtyard, and the entrance to the keep.


The Keep


The upper keep (With traffic cone for VIP)


One of the two sniper towers


Half of the attacker base (The other half is identical)


And now for some action!

Destroying the gate


Invading the fortress


Forming a defense in the courtyard


A sword duel on the side of the keep


Attacking the VIP


The VIP TOTALLY PWNING the traffic cone


Quote:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Community Reviewer: Falconx03
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Map Review-

Description: 5/5
Pictures: 5/5
Map Idea: 4/5
Map Quality {layout}: 4.5/5
Map Quality {looks}: 4/5

Comments: The description is very well done, details every aspect of the map. The pictures show me pretty much every thing i needed to see the map. The map isnt very original, the fortresses are over done but yours is one of the top 10 at least in my opinion. The quality is great but some areas lack some detail and interlocking and other forge tricks but still realy great. The map looks great too, it has the general Fortress look and feel to it.


Overall: 4.5/5 (if it is .5 i dont round up or down)
Thanks for any DL's, and please leave comments, here or on the bungie thread.

The traffic cone is a funny addition. A bunch of people complained that being VIP on previous maps was boring, so I gave them a traffic cone to play with.

Also, since I know someone will say it... Yes, I have done this before. Yes, you probably think I have released too many of these. But NO, this is not another clone. This is the same idea that I have absolutely perfected. I may make another of these in the future, but I very much doubt it will be as great as this one.

For the tl;dr people, DL it :P

Kthxbai

Last edited by X Morcam X; 07-02-2008 at 10:04 AM.
X Morcam X is offline   Reply With Quote
Old 06-24-2008   #2 (permalink)
Junior Member
 
Join Date: Jun 2008
Posts: 36
The fortress looks pretty cool. It looks like it has good gameplay as well.
TehOne is offline   Reply With Quote
Old 06-24-2008   #3 (permalink)
Member
 
Verno's Avatar
 
Join Date: Jun 2008
Gamertag: RedRooster77
Location: Chicago, IL Gamertag: RedRooster77 Timezone: CST (GMT -6)
Posts: 265
Quote:
Originally Posted by X Morcam X View Post
OMG that looks so epic! It probably adds a lot of thrill to the game.

Verno is offline   Reply With Quote
Old 06-24-2008   #4 (permalink)
Member
 
Kittycatwitcowboyhat's Avatar
 
Join Date: May 2008
Location: with my chicken
Posts: 117
nice map

:squirrel_wtf:=O

Kittycatwitcowboyhat is offline   Reply With Quote
Old 06-24-2008   #5 (permalink)
Member
 
Join Date: May 2008
Location: Here
Posts: 135
Quote:
Originally Posted by Verno View Post
OMG that looks so epic! It probably adds a lot of thrill to the game.
Even though you can't hurt people through it, it's also still a lot of fun to be standing at the top fence box with wraiths shooting at it. It actually manages to get a real sensation of being shot at :)
X Morcam X is offline   Reply With Quote
Old 06-24-2008   #6 (permalink)
Senior Member
 
MattDGiant's Avatar
 
Join Date: Jan 2008
Gamertag: MattDGiant
Location: THE STREETS HOMEY
Posts: 818
Send a message via AIM to MattDGiant
This looks rally cool, but I do have a couple problems with it. ONe is the title "Fortress". This is a generic, overused name. Most people, myslef included see this and think, OH TEH NOES, another unbalanced crappy fortress. So maybe you should change that.

The other problem is that it doesnt look like you did a ton of interlocking. I see some interlocked stairs in one picture, but thats about it. This isnt really a problem, but generally interlocking shows that the creator spent a lot of time on his map.

-MattDGiant

--------------


Torpedo Jumpers- The Most Commented On Minigame at Forgehub (3000+ DL's)
MattDGiant is offline   Reply With Quote
Old 06-24-2008   #7 (permalink)
Senior Member
 
Join Date: May 2008
Gamertag: xMBMAxPhoenix
Location: Chicago, IL
Posts: 683
Send a message via AIM to xMBMAxPureEvil
yea again with the rating out of 5 thing it seriously look at my other post i dotn want to type it again. about this map well i like the idea but the wraiths work but at the same time dont work. basically once th gate is down yuo cant shoot anyone coming through the gate on foot because in the game i played there was always someone in the wraith shooting at the opeings in front of the wall so you could only shoot the people once they came through so that needs sme rethinking. also yea it dosent look like you spent a ton of time on the map because of the lack of interlocking. sure oyu interlocked but there could of been way more of it done
xMBMAxPureEvil is offline   Reply With Quote
Old 06-24-2008   #8 (permalink)
Member
 
Bacon Luvr's Avatar
 
Join Date: Jun 2008
Location: Somewhere Over The Rainbow
Posts: 204
this is definitely a dl and looks really cool

BRING BACK HEADLONG!
MAPS:
Uno Flago-Testing



Bacon Luvr is offline   Reply With Quote
Old 06-24-2008   #9 (permalink)
Member
 
Join Date: May 2008
Location: Here
Posts: 135
Quote:
Originally Posted by MattDGiant View Post
This looks rally cool, but I do have a couple problems with it. ONe is the title "Fortress". This is a generic, overused name. Most people, myslef included see this and think, OH TEH NOES, another unbalanced crappy fortress. So maybe you should change that.

The other problem is that it doesnt look like you did a ton of interlocking. I see some interlocked stairs in one picture, but thats about it. This isnt really a problem, but generally interlocking shows that the creator spent a lot of time on his map.

-MattDGiant
The only reason it is named "Fortress" is because that is what every one of these is called. EX: Fortress Siege, Fortress Invasion, etc.

Also, there is not exactly a lot of material left over to do interlocking with. There actually is a surprising amount of "Invisible" interlocking here, but none done purely for asthetics. There simply is not enough money, and not enough materials. Also, since you'll probably say "Infinite money canvas!" No, that won't work either, since the number of double boxes, single boxes, and other materials is still limited. The only other choice is to make the fortress smaller, which is simply something that would ruin the look of the entire construction. If you get bungie to give me infinite stuff, I'll make a map that uses all of it :)


Quote:
yea again with the rating out of 5 thing it seriously look at my other post i dotn want to type it again. about this map well i like the idea but the wraiths work but at the same time dont work. basically once th gate is down yuo cant shoot anyone coming through the gate on foot because in the game i played there was always someone in the wraith shooting at the opeings in front of the wall so you could only shoot the people once they came through so that needs sme rethinking
Okay, well I think you're saying that the wraiths can shoot through the gate once it is destroyed? Yes, they can, and they can kill any people who are foolish enough to go into the gate once it is gone. I considered this once upon a time, but I found that it was not really worth trying to block this off. The wraiths only have a tiny amount of area that they can cover to kill defenders as it is, might as well just give them that little area.

Yay, I edited that in, so now I don't get an infrac for double posting! :D

Last edited by X Morcam X; 06-24-2008 at 11:19 PM.
X Morcam X is offline   Reply With Quote
Old 06-24-2008   #10 (permalink)
Senior Member
 
SVD Zero's Avatar
 
Join Date: Apr 2008
Gamertag: SVD Zero
Location: San Antonio, TX
Posts: 508
oh look another fortress map! but this one is different, and i like it. but you should make it where it supports all gametypes instead of just the required one because most of us dont have enough hard drive space to download specific gametypes. but other than that, it looks pretty cool, ill check it out
SVD Zero is offline   Reply With Quote
Reply

Tags
fortress, foundry, one-sided, revelation, vip



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:44 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0