Fortress- Revelation
Note: This map belongs to the "Fortress" map series, of which I have released 4 maps. The others are simply inferior to this, as all the maps keep evolving, but please note that the name "Fortress" is only in the title because that is the map series. This is not another generic invincible fortress clone. It uses a unique gametype based around protecting a "King" and everyone has an energy sword. Thanks.
Fortress - Revelation is the newest map that I have made, and it is by far the best map I have created. This is another fortress made by me, but while this one follows the same theme as the others, it is far better built and plays much more smoothly.
The game is still medieval themed, with swords and snipers, with some wraith (Catapult) carnage as well. You have to play the map like this or it just downright sucks. The attackers still have to break into the base and kill the VIP (Lots of health and no shield recharge), but this one is far better balanced. Combined with a new gametype, it is incredibly fun to play.
This one has a pair of wraiths knocking down the single gate, and has the attackers climb all the way up a tower to kill the VIP at the top. The limited wall access with only a pair of sniper towers is back from the first fortress, and it works flawlessly.
The gametype is now timed, with the defenders acquiring a point every 15 seconds, and the attackers getting 10 points for killing the VIP. The sides switch every game, and the four games allow a possible comeback by one team.
The action is just like the other maps, with the attackers starting out with wraiths, and using them to break down a tough gate. The VIP rushes to get up to the top of the keep, and the defenders move up into the sniper towers to snipe down on the attackers. Just like the original fortress, you can't get up on all the walls, just the sniper towers. The towers are also the only ways out for the attackers. VIP STAY INSIDE! The attackers can defend themselves with snipers of their own.
Once the gate is down, everyone pulls out their swords, and sword duels begin everywhere in the courtyard. They battle through the courtyard, and fight their way into the keep. The attackers must climb up all three levels to get up to the top, where they finally reach the VIP. They must repeatedly push their way into the keep, and kill the VIP. The clock is ticking, though, and the faster you kill him, the less points the defenders get.
Something of note is the flamethrower that spawns at three minutes. Due to a Bungie mistake (I think?) It will always kill the VIP if you set him on fire. All that is required to break through his four overshields is a tenth of a second of flame, and he is done. Also, the defenders can somewhat camp with it if they get their hands on it. A shield door at the entrance to the top of the keep somewhat lessens this, but not completely. If you don't like the flamethrower's potentially imbalanced effects, just go into forge and delete it. I don't blame you if you do, as some of my friends have done this already.
Also, party leader, do not hesitate to boot a stupid VIP. If they run on out of the base, they are just being stupid and are going to get killed. Once they are gone, a new VIP will be automatically chosen. This generally only happens with little bored kids. To be honest, I would rather be a VIP than a fighter, and many of my friends agree.
REQUIRED Gametype is HERE
No, seriously, just DL it or you won't have fun.
Map is HERE
Pics, of course, describe it best. Some overview pics, followed by some action!
The courtyard
One side of the courtyard, and the entrance to the keep.
The Keep
The upper keep (With traffic cone for VIP)
One of the two sniper towers
Half of the attacker base (The other half is identical)
And now for some action!
Destroying the gate
Invading the fortress
Forming a defense in the courtyard
A sword duel on the side of the keep
Attacking the VIP
The VIP TOTALLY PWNING the traffic cone
Quote:
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Community Reviewer: Falconx03
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Map Review-
Description: 5/5
Pictures: 5/5
Map Idea: 4/5
Map Quality {layout}: 4.5/5
Map Quality {looks}: 4/5
Comments: The description is very well done, details every aspect of the map. The pictures show me pretty much every thing i needed to see the map. The map isnt very original, the fortresses are over done but yours is one of the top 10 at least in my opinion. The quality is great but some areas lack some detail and interlocking and other forge tricks but still realy great. The map looks great too, it has the general Fortress look and feel to it.
Overall: 4.5/5 (if it is .5 i dont round up or down)
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Thanks for any DL's, and please leave comments, here or on the bungie thread.
The traffic cone is a funny addition. A bunch of people complained that being VIP on previous maps was boring, so I gave them a traffic cone to play with.
Also, since I know someone will say it... Yes, I have done this before. Yes, you probably think I have released too many of these. But NO, this is not another clone. This is the same idea that I have absolutely perfected. I may make another of these in the future, but I very much doubt it will be as great as this one.
For the tl;dr people, DL it :P
Kthxbai