Though the bodies are gone, the bases, weapons, and vehicles left by the dead serve as a legacy to those who are still living.
Credit goes to PossesedLemon for being one of the pioneers of this unique infection map
Inheritance V2 by dread armadillo
This map was inspired by a recent lack of good infection maps in custom games to date. I don't know about you but lately, it seems, custom games have condensed into badly made labyrnth style infection maps on foundry and the occasional
Omega Journey that (sorry to the creator) I have sadly grown to hate. What happened to the good old high octane, adrenaline fueled matches, sometimes on sandtrap, where humans would run for their lives, combating an endless swarm of zombies, scourging the map for a base or any other kind of refuge from where they could hold out until help arrived (the match ended) or they met their inevitable doom.
With this map I aimed to re-capture those moments and there have been many additions to the map consistent with this factor, you will notice.
Map Description
The map is consists of a main base at which the humans spawn at, and 5 sub-bases each with a yawning expanse between them. To support this area of desolance there are 3 vehicles at the starting base (a warthog and 2 mongooses) and also 4 more vehicles littered around the map (under wreckage and behind sub-bases). This enables fast paced gameplay allowing the players to choose to hold out in one of the 6 bases (not including a hidden last stand base where a lone survivor could hold off) or engage in an adrenaline filled chase across the sand plains. Of course there are many more forge changes that alter the gameplay elements. Fusion coils fall from the sky around the maps boundaries to possibly overturn an unlucky survivor and a huge wall blocking off a circuit of the map only passable by grav lifts means zombies can trap players consistent in ruining the game (by driving in a complete circle around the map and making it impossible for the zombies to catch them) by hitting out the grav lifts causing them to crash into the wall.
Extra implementations to the map include stacks of barrels for the vehicles and zombies to trample through and various plasma batteries for the occasional hollywood explosion all improving on the gameplay and adding to the fun.
Gametype
This map requires no specific gametype however always make the zombies fast enough to chase down the many vehicles the map supports and make sure the zombies have less shields than the humans. I recommend a magnum start for the humans and have the alpha zombie equipped with a sword and gravity hammer. The rest of the options are up to you ;).
Now of course the pictures:
Main Base
Sub-base 1

Sub-base 2

Sub-base 3

Sub-base 4

Sub-base 5

Wall

Explosions

Unlucky Survivor

Before (Barrel Mini-Game)

After (Barrel Mini-Game)
Pics not enough? Click this link
here for a few minutes of manic gameplay footage I edited and put together for you ;) :
Inheritance V2 gameplay footage
Download Here
Please
download and enjoy. Thanks.
Chris.