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Old 06-03-2008   #1 (permalink)
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Nooks & Crannies


Debo37, mitona, and Mr McHaggis1 proudly present their latest creation:

Overview of Window Side




At first glance, this map may appear to be a giant pile of crap. If that is the opinion you hold, you are in no way incorrect. The geometry of this map was made in approximately three minutes, and that is not a joke. When mitona and Mr McHaggis1 loaded the map during a customs event, a few epic Infection games took place soon after, and I decided that I would make the map compatible with all gametypes, solely for the lulz. Spawn points, weapon placement, and even respawn areas are used competently and effectively. The map even hits the static object limit, which proves how awesome and great it is. [/sarcasm]

After I finished "modernizing" the map and playtested it thoroughly, I decided it was worthy of posting here. Because of the fact that it works best for Infection and Slayer, I decided to post it here in the casual maps section instead of the competitive section even though it works for all gametypes, solely because it looks more like a gimmick map.

Obviously, when editing it I had to adjust some pieces of scenery to allow for proper motion and lack of "OMG I'M STUCK" spaces, but aside from those changes, the map retains its "is this a giant pile of crap?" feel.

In objective/two-team games, the Attackers spawn near the windows of Foundry, on what I call "window side." They spawn near a Hammer.

The hammer lies near the base of a tower with a Machine Gun Turret and a good view of the back alley.

Closer to the default Foundry's base, an Overshield spawns atop a box inside the giant pile of stuff.




Conversely, Defenders spawn on the non-windowed side of Foundry. Defenders get a Sword instead of a Hammer, and a Ghost. The Ghost is useless anywhere other than the back alley, but is pretty much nerfed due to the Machine Gun Turret on attack side. It was only left in the map for the sake of having a vehicle to add to the randomness.

Defenders are nearer the Active Camouflage spawn, which is a very useful tool to have when navigating the pile of crap that is this map.


The map also boasts many neutral locations that will likely be fought over.

Sniper Tower floats in midair, true to the noobish cliche we have all established.


Rockets are placed against the "dividing barrier" in Foundry. Ironically, the fusion coils nearby obscure the "Danger" warning on the wall. That couldn't have been intentional...


In the area that is the default "window base" lies another awesomely noobish section: the fusion coil "Pit of Death."

Near the Pit of Death is a tower that can be climbed from the back or jumped up from the front. It holds a Sentinel Beam and a Regenerator.



Map Weapon/Equipment Load:


(Almost every weapon! Because we all know - the more weapons, the better! >.>)
  • 1 Sniper Rifle
  • 1 Beam Rifle
  • 1 Rocket Launcher
  • 1 Spartan Laser
  • 1 Fuel Rod Cannon
  • 1 Energy Sword
  • 1 Gravity Hammer
  • 1 Shotgun
  • 1 Mauler
  • 1 Plasma Pistol
  • 2 SMGs
  • 2 Brute Spikers
  • 2 Plasma Rifles
  • 3 BRs
  • 1 Carbine
  • 2 ARs
  • 1 Needler
  • 1 Sentinel Beam
  • 1 Brute Shot
  • 1 Bubble Shield
  • 1 Power Drain
  • 1 Regenerator
  • 1 Portable Grav Lift
  • 1 Radar Jammer
  • 4 Frag Grenades
  • 6 Plasma Grenades
Enjoy our creation, and post with all the praise you can think up.

DOWNLOAD HERE

Comments:
What are people saying about this map?

Quote:
Originally Posted by Travis The Hutt View Post
very neat looking, I will download and see how it is. I always liked maps like thins where it seems hard to get around. It make battles more fun.

Quote:
Originally Posted by Nemihara View Post
omg
Quote:
Originally Posted by Nemihara View Post
You just gave me multiple Forgegasms.

10/10, you are awesome, and this map is the epitome of epic win.

Quote:
Originally Posted by sabian133 View Post
i got only one word for you......... wow

Quote:
Originally Posted by GoodWhaleSushi View Post
Great job, rep from me! I love the design of this map. Truly flawless.

Quote:
Originally Posted by X Morcam X View Post
Thrown together very artfully :P

Quote:
Originally Posted by ObsidianSythe View Post
dude its so kewl and very sloppyly neat for the map good job

Quote:
Originally Posted by Tex View Post
ROFL-
Quote:
Originally Posted by Tex View Post
congratulations on such a feature worthy map there debo!

>.> indeed...

also...is there going to be a v2?

lastly...is there going to be a stop to such nonsense? rofl
Quote:
Originally Posted by AItius View Post
wow. i have no idea how you can possible make a map that actually looks fun, while it also looks like a big, huge, pile of randomly thrown together stuff. 10/10

Quote:
Originally Posted by zingoz View Post
looks good for infection places to hide

Quote:
Originally Posted by Pyro Liam View Post
Although its not the most beautiful of maps. And it looks like it was thrown together in a few miniutes.
Quote:
Originally Posted by Pyro Liam View Post
It playes out REALY well.
Well done :D
Quote:
Originally Posted by Th Kn1ght View Post
Wow this map looks like neatly organized hunk of crap! This map would definetly be confusing for slayer and other games. I would ask if you interlocked but you really don't need to considering that this is just neatly placed junk : p.

Quote:
Originally Posted by boydy View Post
LOLZ!! Forgegasms :)
Quote:
Originally Posted by boydy View Post
Nice map :)
Quote:
Originally Posted by ExoticPelicanx View Post
You... Are... God! This map is the most aesthetically beautiful map I have ever seen. You are my forging hero and forever will be. The interlocking is gorgeous and the geo-merging is flawless. Every single object is placed perfectly and the weapons are the most balanced I've ever seen. 10000/10 for the geo-merging, spawning, interlocking, aesthetics, and just plain epicness of the map. I can't believe anyone could ever make this. I <3 U
Front page for sure, right guys?

Last edited by Debo37; 1 Day Ago at 06:44 PM. Reason: Moar testimonials!
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Old 06-03-2008   #2 (permalink)
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i dont get... it looks very sloppy too

EDIT: srry, just read your post, i guess i jumped to conclusions
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Old 06-03-2008   #3 (permalink)
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Quote:
Originally Posted by Esquisofrenic View Post
i dont get... it looks very sloppy too

EDIT: srry, just read your post, i guess i jumped to conclusions
Hehe nice. It uses no interlocking or geo-merging. Err... I mean, the interlocks are beautiful because it's such a pro map! Duh! xD
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Old 06-03-2008   #4 (permalink)
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looks cool might dl

My Maps:

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Old 06-03-2008   #5 (permalink)
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It doesn't look like a pile of crap, it looks like a steaming pile of crap. You suck!

P.S. when is v2.0 coming out, can't wait.
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Old 06-03-2008   #6 (permalink)
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O,o

soon my child very soon


private message me if you want to get a custom Signature.

My Maps
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Old 06-03-2008   #7 (permalink)
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thats just not nice

My Maps:

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Old 06-03-2008   #8 (permalink)
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very neat looking, I will download and see how it is. I always liked maps like thins where it seems hard to get around. It make battles more fun.

Chuck Norris does not sleep, he waits!
Chuck norris can slam a revolving door!
Chuck Norris is watching you right now (so am I)
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Old 06-03-2008   #9 (permalink)
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it looks fun but also like you dident put much though to how the boxes are placed, sry 1/5 not to get you down or anything thats just my openion

RAWR >.<




my maps:

Chaos Trip|traction
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Old 06-03-2008   #10 (permalink)
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It pains me to say this, as my critique is almost always constructive, but this looks absolutely horrible. Im not sure why you even posted this monstrosity, as your other map "High Haven" was actually a great map both aesthetically and play-wise. Im not sure how well this map would play even if it didnt burn holes in my retinas, due to the extreme amount of power weapons. I hope im not sounding like a flamer, because I am in no way trying to offend you or your forging skills. It just looks very, very bad. When my 360 returns I might consider downloading and giving a second review, depending on other players feedback.
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