To put it simply - a bustle in your hedgerow.
Cave Freaks
I havent released it quite yet, but heres some shots of the finished version. It will be posted in Minigames by this week hopefully. Cave Freaks is a VIP Escort game that mixes up minigames, casual games, and competitive games all in one.
Cover Picture

Action Shots
Forerunner Structure
In-HUD Shot
VIP Point 6. Staying alive for 30 seconds is harder than it sounds!
Teamwork is a necessity
Dont go out of proximity or you'll be an easy target!
Teabagging me :(
Backstory:
Gunnery Sergeant Kevin Smith woke up with a start to a crunching noise. He sat back in his seat, he was sure the TAV-14 Attack VTOL Designation K258 (otherwise known as the Hornet) would be fine. Everyone knew the Hornet could take practically anything; it had gone through the toughest government testing without a problem. Still…just in case, Kevin strapped on his seatbelt, and put his parachute under his seat. Just in case. Feeling more relaxed now, he went back to sleep.
He awoke suddenly again to a huge boom, and as he opened his eyes, his head smashed into the seat in front of him. Around him he could see his squad running to get their parachute gear. In a panic, he fumbled with his seatbelt, finally opened it, and quickly strapped on his parachute gear. Just in case.
“Critical damage, I repeat, critical damage on Part V56-B!,” a voice was buzzing from the speakers. “We’re going to attempt an emergency land..oh, shi—WE’RE GOING DOWN, MAYDAY MAYDAY!”
Kevin glanced out of the window for a second. Only the intense smoke coming out of engines was different from the snowy white world that glided below him. He gave a retrospective sigh as he took his position in the parachute line. Looking back, he saw structures down on the surface of the planet. “That’s strange,” He thought, “This sector was supposedly uninhabited, according to the Field Guide…”
“GO, GO, GO!!!” His commander screamed at him. He snapped back to where he was. Still slightly numb from the explosion, he took a deep breath and stepped out of the open door. As he looked back he saw the plane explode behind him.
Kevin landed softly in the snow, and with trembling hands, pulled out his radio. “Control, do you copy? I repeat, Control, do you copy?!” There was no response; he must have been out of radio range. He threw down the radio in frustration. He ran to the Hornet and sifted through the smoldering rubble. Though blood was all over the walls of the plane, the bodies themselves had disintegrated. Kevin just sat and wept. With a tear in his eye, he realized that he and his friends were probably going to die on this forsaken planet.
As he wiped away his tears, he thought he saw shapes moving in the mist surrounding the foot of the structure. “I have a bad feeling about this…,” he uttered to his squadmates. The squad pulled out their M7 Submachine Guns and approached the strange structure slowly….
Map Description:
Cave Freaks is the first map (to my knowledge) to be a hybrid of classic zombies, minigame, and competitive escort gametypes. There are two sides, the attackers (the cave people), and the VIP Defenders. The Cave People have poor camo and are fairly easy to kill, whilst The VIP and his team must go along a treacherous path, guided only by the VIP points. Getting kills won't score you points, the only way to win is by reaching the destination points, and having your VIP killed will stop your progress and end the round. Remember, this is a mix between a casual game and a minigame, it’s not meant to be 'fair' for both sides. Despite how difficult getting to the end is, it is possible.
This map should be played with the ‘Cave Freaks’ VIP gametype (the map is called Fave Creeks). It works pretty well for Infection, but that’s about all that plays other than its own game. Also included is a challenge (Yes, Insane and Shock challenge you to another puzzle, if you found the Darth Mauler in Duel of the Fates, great job!). Find the Darth Mauler again!
Walkthrough:
As this map is very complex, I am going to give some instructional material for all of you. Reading this and watching the explanatory video should help you understand how to play correctly.
Right off the bat a Hornet will crash and explode behind you, this is purely aesthetic, so don't worry. Looming in front of you is a large Forerunner structure that fires power cores far into the air (reminiscent of the structure on Valhalla). This can also be used by the cave people, as they can launch themselves far above you and swiftly descend for the kill, ninja style. The cave people have many options during gameplay. Whilst a straight rush isn't usually effective, you can often catch the defenders off guard by rushing from different direction or with many players. You are weaker and can only take a few shots so use your tactics and positioning to your advantage.
The players close to the VIP can withstand THREE close range shotgun shots or TWO sword slashes, but it takes approximately 15 seconds to recharge your health. VIP defenders more than 15 meters from a VIP can only take one of either. The VIP can take FOUR close range shotguns shots or THREE sword slashes. Use that knowledge to your advantage!
You have to move quickly as the VIP team, because there is a 3 minute time limit, and after one minute you will not be able to make it through the cave, as it will become blocked off. Whenever you see a crate near two fusion coils, you can detonate the fusion coils to block a teleporter that offers quick transportation for the cave people. After that, go to the edge and hop down to the platform below, here you will have to hold out for 30 seconds until the rest of the map spawns. Keep players posted on both entrances and use the weapons you have picked up. You will also find a turret here, more useful ripped off, but can be used attached. The cave freaks can push a fusion coil down and end the defenders efforts once and for all, so make sure to shoot it out of the air if you see it falling towards you. After that, you will begin the run/jump section. All jumps are possible to be done without crouch jumping, but the crouch definitely helps on many of the jumps. Once you get to the 9th VIP Point, you will need two players. One player will go in the Hornet, and the VIP will go in the passenger seat. All you have to do now is fly away for the win!
A couple more things I'd like to make sure you know about. When a human player dies (not the VIP), they will respawn in a room where all they have to do is enter the teleporters ahead of them. Then just use their momentum to get to the platform. Do NOT try to jump back onto those bridges other way, as you won't be able to get back.
In addition, there are two custom powerups on the map that will slow you down, turn you gold, and give a slow-recharging shield for 60 seconds. You can find one in the structure at VIP Point 6, and one right before VIP Point 8.
Cosmic Rick’s Abridged Walkthrough:
Thank you Cosmic for your intensive research and intriguing suggestions!
Walkthrough Pictures
Walkthrough - Part 1
Walkthrough - Part 2
Walkthrough - Part 3
Walkthrough - Part 4
Walkthrough - Part 5
Walkthrough - Part 6
Gameplay Pictures
Gameplay - Part 1
Gameplay - Part 2
Gameplay - Part 3
Gameplay - Part 4
Gameplay - Part 5
Gameplay - Part 6
Gameplay - Part 7
Gameplay - Part 8
Gameplay - Part 9
Gameplay - Part 10
Gameplay - Part 11
Thanks to Vorpal Saint for pics, cosmic and turbo for backstory help:)
Cover Picture

Action Shots
Forerunner Structure
In-HUD Shot
VIP Point 6. Staying alive for 30 seconds is harder than it sounds!
Teamwork is a necessity
Dont go out of proximity or you'll be an easy target!
Teabagging me :(
Backstory:
Gunnery Sergeant Kevin Smith woke up with a start to a crunching noise. He sat back in his seat, he was sure the TAV-14 Attack VTOL Designation K258 (otherwise known as the Hornet) would be fine. Everyone knew the Hornet could take practically anything; it had gone through the toughest government testing without a problem. Still…just in case, Kevin strapped on his seatbelt, and put his parachute under his seat. Just in case. Feeling more relaxed now, he went back to sleep.
He awoke suddenly again to a huge boom, and as he opened his eyes, his head smashed into the seat in front of him. Around him he could see his squad running to get their parachute gear. In a panic, he fumbled with his seatbelt, finally opened it, and quickly strapped on his parachute gear. Just in case.
“Critical damage, I repeat, critical damage on Part V56-B!,” a voice was buzzing from the speakers. “We’re going to attempt an emergency land..oh, shi—WE’RE GOING DOWN, MAYDAY MAYDAY!”
Kevin glanced out of the window for a second. Only the intense smoke coming out of engines was different from the snowy white world that glided below him. He gave a retrospective sigh as he took his position in the parachute line. Looking back, he saw structures down on the surface of the planet. “That’s strange,” He thought, “This sector was supposedly uninhabited, according to the Field Guide…”
“GO, GO, GO!!!” His commander screamed at him. He snapped back to where he was. Still slightly numb from the explosion, he took a deep breath and stepped out of the open door. As he looked back he saw the plane explode behind him.
Kevin landed softly in the snow, and with trembling hands, pulled out his radio. “Control, do you copy? I repeat, Control, do you copy?!” There was no response; he must have been out of radio range. He threw down the radio in frustration. He ran to the Hornet and sifted through the smoldering rubble. Though blood was all over the walls of the plane, the bodies themselves had disintegrated. Kevin just sat and wept. With a tear in his eye, he realized that he and his friends were probably going to die on this forsaken planet.
As he wiped away his tears, he thought he saw shapes moving in the mist surrounding the foot of the structure. “I have a bad feeling about this…,” he uttered to his squadmates. The squad pulled out their M7 Submachine Guns and approached the strange structure slowly….
Map Description:
Cave Freaks is the first map (to my knowledge) to be a hybrid of classic zombies, minigame, and competitive escort gametypes. There are two sides, the attackers (the cave people), and the VIP Defenders. The Cave People have poor camo and are fairly easy to kill, whilst The VIP and his team must go along a treacherous path, guided only by the VIP points. Getting kills won't score you points, the only way to win is by reaching the destination points, and having your VIP killed will stop your progress and end the round. Remember, this is a mix between a casual game and a minigame, it’s not meant to be 'fair' for both sides. Despite how difficult getting to the end is, it is possible.
This map should be played with the ‘Cave Freaks’ VIP gametype (the map is called Fave Creeks). It works pretty well for Infection, but that’s about all that plays other than its own game. Also included is a challenge (Yes, Insane and Shock challenge you to another puzzle, if you found the Darth Mauler in Duel of the Fates, great job!). Find the Darth Mauler again!
Walkthrough:
As this map is very complex, I am going to give some instructional material for all of you. Reading this and watching the explanatory video should help you understand how to play correctly.
Right off the bat a Hornet will crash and explode behind you, this is purely aesthetic, so don't worry. Looming in front of you is a large Forerunner structure that fires power cores far into the air (reminiscent of the structure on Valhalla). This can also be used by the cave people, as they can launch themselves far above you and swiftly descend for the kill, ninja style. The cave people have many options during gameplay. Whilst a straight rush isn't usually effective, you can often catch the defenders off guard by rushing from different direction or with many players. You are weaker and can only take a few shots so use your tactics and positioning to your advantage.
The players close to the VIP can withstand THREE close range shotgun shots or TWO sword slashes, but it takes approximately 15 seconds to recharge your health. VIP defenders more than 15 meters from a VIP can only take one of either. The VIP can take FOUR close range shotguns shots or THREE sword slashes. Use that knowledge to your advantage!
You have to move quickly as the VIP team, because there is a 3 minute time limit, and after one minute you will not be able to make it through the cave, as it will become blocked off. Whenever you see a crate near two fusion coils, you can detonate the fusion coils to block a teleporter that offers quick transportation for the cave people. After that, go to the edge and hop down to the platform below, here you will have to hold out for 30 seconds until the rest of the map spawns. Keep players posted on both entrances and use the weapons you have picked up. You will also find a turret here, more useful ripped off, but can be used attached. The cave freaks can push a fusion coil down and end the defenders efforts once and for all, so make sure to shoot it out of the air if you see it falling towards you. After that, you will begin the run/jump section. All jumps are possible to be done without crouch jumping, but the crouch definitely helps on many of the jumps. Once you get to the 9th VIP Point, you will need two players. One player will go in the Hornet, and the VIP will go in the passenger seat. All you have to do now is fly away for the win!
A couple more things I'd like to make sure you know about. When a human player dies (not the VIP), they will respawn in a room where all they have to do is enter the teleporters ahead of them. Then just use their momentum to get to the platform. Do NOT try to jump back onto those bridges other way, as you won't be able to get back.
In addition, there are two custom powerups on the map that will slow you down, turn you gold, and give a slow-recharging shield for 60 seconds. You can find one in the structure at VIP Point 6, and one right before VIP Point 8.
Cosmic Rick’s Abridged Walkthrough:
Quote:
Get your dude to the places. Hurry up. Watch out for bad dudes. Pick up good stuff along the way.
Walkthrough Pictures
Walkthrough - Part 1
Walkthrough - Part 2
Walkthrough - Part 3
Walkthrough - Part 4
Walkthrough - Part 5
Walkthrough - Part 6
Gameplay Pictures
Gameplay - Part 1
Gameplay - Part 2
Gameplay - Part 3
Gameplay - Part 4
Gameplay - Part 5
Gameplay - Part 6
Gameplay - Part 7
Gameplay - Part 8
Gameplay - Part 9
Gameplay - Part 10
Gameplay - Part 11
Thanks to Vorpal Saint for pics, cosmic and turbo for backstory help:)
Total Comments 15
Comments
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dude uve been doin this map for like, 2 months. DAM!!! It did get better last time we played, but srsly lol... finish it!
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Posted 08-12-2008 at 05:58 PM by Zstrike13
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NOOOOOOOOOOOOOOOOOooo
GOD NOOOOOOOOOOOOOOOOOooo |
Posted 08-13-2008 at 12:41 AM by Nemihara
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More Testing!!!!! Ahhhhh!
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Posted 08-13-2008 at 04:24 PM by Insane54
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Why didn't my comment appear?
RELEASE IT! |
Posted 08-13-2008 at 05:47 PM by Klink258
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NoooOOOOOOO! MORE TESTING!
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Posted 08-13-2008 at 06:22 PM by Insane54
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Looks very cool insane and more testing?
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Posted 08-13-2008 at 07:08 PM by Supernaut
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This is blasphemy! This is madness!
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Posted 08-14-2008 at 01:25 AM by Nemihara
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Spartaaaaaa
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Posted 08-14-2008 at 02:13 AM by Insane54
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where do idownload it?
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Posted 08-15-2008 at 02:48 AM by Robotik360
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It's not out yet, but I added the backstory to it.
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Posted 08-15-2008 at 05:11 AM by Insane54
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Fixed up backstory, will be away for a week so unable to release. Epic sadface.
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Posted 08-17-2008 at 04:14 AM by Insane54
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Lions RB cannot be stopped.
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Posted 08-26-2008 at 12:01 PM by WetBeaver
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best unposted map ever!!!!!!
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Posted 08-28-2008 at 10:46 AM by Mags89
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^^
I agree with the above statement. |
Posted 08-28-2008 at 02:27 PM by squidhands
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I played this map with you today! I feel special! :D I had no idea what to do it was funny, at first I ran the wrong way. Lol
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Posted 08-30-2008 at 02:10 AM by AmercanPsycho
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Recent Blog Entries by Insane54
- Insane the Recon Giver (10-23-2008)
- Needs more interlocking! (10-23-2008)
- Cave Freaks is finally released! (09-02-2008)
- Cave Freaks Update (08-27-2008)
- Insane's Story of Cosmically Vacationingness Thingies (08-22-2008)











