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Old 07-10-2008   #11 (permalink)
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MLG Hype, without a doubt.

Multiple angles of fire,something that neither Amp or Onslaught have, is done perfectly.


Prepare To Drop

Fall 2009...
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Old 07-10-2008   #12 (permalink)
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I liked lockdown, but i vote hype.
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Old 07-10-2008   #13 (permalink)
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I have changed my vote. Ivory Snake refreshed my mind. I now vote reverence. the link is found on page 3

i vote for reverence because of its differences. its not like any of the other MLG maps, it has rooms and high bridges that get you from one room to another. It provides great gameplay and team based practise.




Last edited by J A Y; 07-11-2008 at 09:44 AM.
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Old 07-10-2008   #14 (permalink)
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I vote MLG Hype. Awesome combination of great MLG gameplay and fancy shmancy interlocking and merging. Love it.
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Old 07-10-2008   #15 (permalink)
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I vote for Hype. In my opinion it offers the best blend of design and flow to provide stimulating combat that's never old or predictable. It differs in this from many of the "MLG" maps on Foundry.

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Old 07-10-2008   #16 (permalink)
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I nominate Amplifyed it uses every glitch in forge to make it an awsome map for all MLG gametypes

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Old 07-10-2008   #17 (permalink)
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I'm gonna go ahead and nominate something other than hype so there's more choices. There was one I saw awhile ago called MLG Torque. I thnk it was v2.1

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Old 07-10-2008   #18 (permalink)
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I nominate Empirical by Baron

http://www.forgehub.com/forum/compet...empirical.html

This map nails the room based formula which in my opinion is the best type of map for competitive halo 3. I think those of you haven't played this should give it a try.

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Old 07-10-2008   #19 (permalink)
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MLG Hype, and I'm suprised MLG haven't taken it into their playlist, since it's better than Onslaught on every degree except for being stuck up its own "Double Box Open".
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Old 07-10-2008   #20 (permalink)
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I nominate Hangout forge by Azazel/FoxKeyes and designed by Sabaoth.

The map is what really got MLG forging going as it was the first map to mimic H1 combat by creating an asymmetrical room based map.

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and go through life thinking they hit a triple" - Barry Switzer
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