Teamwork and tactics are the key to objective games. Assault, Territories, CTF and VIP are counted in this category. Objective games are all about doing that objective, and doing it effectively. This is vastly different from the Slayer experience, where you're pretty much set free to kill.
The winner of the Territories category was "The Cellars". The winner of Assault was "Depot". The winner of CTF was "Tunnel Raid 2.0".
Voting is the same here as any other thread. First, see if the map you like has been added yet. If not, find that map on ForgeHub, and provide a link in your reply. If you do not provide a link for the nomination, your submission will be denied and deleted. All subsequent votes do not require links.
Its such a well constructed, well balanced map, that i havn't played a game i didn't thoroughly enjoy. This, in my opinion, is the closest anyone has got to making a map worthy of a place as a default map.
I nominate Hangar 02 because of it's strong qualities in strategy. Their is many different routes you can travel, and it takes teamwork to get the flag.
Hangar 02, never before has a map been able to stand up to the bungie defaults, but this map can stomp on bungies horrible-spawning, not-so-original, bland set of default maps.
I vote for Kentucky Tango because it was the first real forged map I played on, and it was amazing. It inspired me to create a one sided map, but i'll never make something as nasty and original as Kentucky Tango in forge.
90% of teens today would die if Myspace was completely destroyed. If you are one of the 10% that would be laughing, copy and paste this to your signature.
I also vote for Kentucky Tango because like Matty I have never had a game I didn't enjoy on that map. It also fun to go Monggosing on the map. I don't know why but it is.