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Old 07-10-2008   #21 (permalink)
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I love the design of Reflex as well. Very unique.
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Old 07-10-2008   #22 (permalink)
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I vote for Haymaker. ^_^

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Old 07-10-2008   #23 (permalink)
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I'm going for Crescent by Iv0rY Snak3, because design is incredibly outstanding on this, and I'm surprised it hasn't been featured yet. The overall flow of the map is flawless, gameplay fantastic. Here it is http://www.forgehub.com/forum/compet...-crescent.html
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Old 07-10-2008   #24 (permalink)
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i vote for haymaker it is very well planed out.


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Old 07-10-2008   #25 (permalink)
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Quote:
Originally Posted by Hotpokkaminny View Post
I'm going to have to go with Coldfront by LIGHTSOUT225 on this one. He works with and against the geometry to achieve the best result, he makes sure everything is smooth and leaves no gaps(Even while merging), he puts the power weapons in hard to reach spots or fairly open spots. Also important, the map is easy to figure out and none too complicated.


Link:COLDFRONT
Chalk another one up for ColdFront.


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Old 07-10-2008   #26 (permalink)
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reflex by Matty, becaus its basically perfect. theres nothing he didnt make beautiful
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Old 07-10-2008   #27 (permalink)
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Coldfront - its good to see avalanche used in such an awesome fashion this map is one the best around
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Old 07-10-2008   #28 (permalink)
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My vote is for Reflex, I swear that map has most genres within its grasp easily. The layout was fantastic, with a great tunnel, excellent platforms with the "top half fence wall, bottom half wall" defenses, which makes me want to play it again and again.
Plus it has that awe inspiring camo roof.
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Old 07-10-2008   #29 (permalink)
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I have to say from a design stand point i have to give it to COLDFRONT. when u consider the blank spaace he used and changed it tho a complex 1sided map its quite impressive. the closing of the man cannon replaced by another one pointing a different direction. very good COLDFRONT
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Old 07-10-2008   #30 (permalink)
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I nominate Sniper Tundra because it has so many places that you need to control to give you a better shot at controlling the hill and you have to set up angles and have each person of your team take a different roll.

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