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Old 01-14-2009   #1 (permalink)
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Best Design


Best Design

Exceptionally planned, and flows very well.


Voting is the same here as any other thread. First, see if the map you like has been added yet. If not, find that map on Forge Hub and provide a link in your reply. If you do not provide a link for the nomination, your submission will be denied and deleted. All subsequent votes do not require links.

Example Nomination Format:
"I nominate (map name) due to it’s strong qualities - more specifically, (list some details). It can be found here: (map link)"

Previous Winners:
Spring-Summer '08: Reflex by Matty




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Old 01-14-2009   #2 (permalink)
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I nominate Vertibraille due to its strong qualities- more specifically that the design really is just that awesome. It’s an amazing symmetrical design that keeps me coming back for more, and the changes when playing asymmetrical make it that much better. It can be found here.

edit: my bad that's page two. fixed
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Old 01-15-2009   #3 (permalink)
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i nominate High Voltage by GD27BlueDevil and Blaze is god, very well laid out in a way not done alot, also gameplay is solid.
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Old 01-15-2009   #4 (permalink)
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I nominate Slate Creek by Draw the Line because of the completely original, and very appropriate figure-8 design. It makes for the perfect symmetrical competitive map. Even though it was created for the 2v2 tournament, I believe its design was the absolute best available this season. The flow is directed throughout the entire layout without a hitch in the crossing paths above and below.
Slate Creek can be found here.
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Old 01-15-2009   #5 (permalink)
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I nominated Verbatim. Its multi-path attack and defense layout is perfect for asymetric games. The high areas and low areas of attack and base setup shows alot of time taken in design. A very well thought out design.

http://www.forgehub.com/forum/featur...-verbatim.html
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Old 01-15-2009   #6 (permalink)
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MLG regicide.
http://www.forgehub.com/forum/featur...-regicide.html
although this is an mlg map, it still plays beautifully for just slayer brs.

and the specifically placed holes and heights of objects work ridicoulously well for allowing good tactical jumps as well as bricks and blocks that slice the air in a manor allowing for long ranges of sight, and doesnt leave a person completly stranded in the open, all at the same time.

i have to say i fell in love with this map the second time i played it.
as they say, love is gradual.

WTFudge?
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Old 01-15-2009   #7 (permalink)
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I second Slate Creek by Draw the Line. It is hands-down the best 2v2 map I've ever played on, and I would hate to see its brilliance go unnoticed.
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Old 01-15-2009   #8 (permalink)
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I nominate Vantage Point by JSlayer7

RACETRACKS:

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Old 01-15-2009   #9 (permalink)
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Vertebraille by thesilencebroken
Great FFA map.
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Old 01-15-2009   #10 (permalink)
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I second Verbatim.

Great map, thought out so much and tweaked countless times to get everything just right.
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