Best of Forge Winners Announced - Spring/Summer 2009
Welcome Hubbers, to the grand announcement of our Best of Forge for the first half of 2009!
After two stages of voting, we finally have the results for the best maps Forge Hub has to offer in all 14 categories.
Without further ado - the winners for the Best of Forge!
The map that started it all on Sandbox, Utah Mambo introduced forgers to what would become some of the most famous geomerges. This asymmetrical main level endeavor has found it's home on the hard drives of many Halo 3 players, as well deep in the depths of matchmaking playlists. For being possible the most known map on Sandbox, Utah Mambo is awarded Best Overall
Forged originally on Foundry then again on Sandbox, Conduction has been tweaked to play some of the most competitive and varied slayer games any custom map can offer. Also having made an appearance in Bungie vs The World, Conduction gives the Sandbox crypt the facade of size and opens up the field for games of varying size. For playing multiple variations of Slayer, Conduction is awarded Best Slayer.
Before ghost merging existed, Granite Basin was here. With some of the most intense and detailed geometry of it's era, Granite Basin brings to life a new experience in symmetrical objective play. For adding flair to symmetrical play, Granite Basin is awarded Best Symmetrical Objective.
Runners Up: Wishbone - DeathToll77 and Zombievillan
Known as one of the best One Flag and One Bomb maps, Utah Mambo was one of the first and strongest examples of main level, vehicle based, objective play. High on the banks of the sandy base, players defended their objective with the help of both vehicles and powerful weapons. Utah Mambo has thus far inspired numerous others to follow suit, and bring Halo 3 back to it's roots, and due to this has been awarded Best Asymmetrical Objective.
It's difficult to create popular infection. It's even more difficult to create popular infection that lasts. Master Debayter however, has gotten the formula correct with his Nazi Zombie inspired infection maps. The Last Day has been a fan favorite for some time so it is no wonder it was voted Best Infection.
Antlion Defense impresses with its intriguing game play and nostalgic feel. Halo may know the mastery of such beast as brutes and hunters, but no spartan has faced one of Half Life 2's most fearsome enemies. For bringing players outside the world of Halo and creating a new and fun experience, Antlion Defense takes home Best Casual.
With the air of utmost competitive nature, Archaic takes on the challenge of playing multiple MLG gametypes, and it plays them well. Fully utilizing the barriers imposed by the Skybox, Archaic creates a high impact, fast paced arena of death composed of multiple tiers that cover hill, ball and weapon placement exceptionally well. A Forge Hub MLG favorite, Archaic takes home Best MLG
Runners Up: MLG Requiem v2 - Insane54 and The Sir Toppum Hat
A well known fan favorite of most, Blast Off!!! uses one of Sandbox unique item qualities and turns it into a fun and fast paced mini game arena. By turning an item property that most only fooled with in Forge to an addictive mini game, Blast Off!!! is awarded Best Original.
Andromeda is home to some pretty wide, sweeping turns and fearsome arches. No stranger to race maps, oO SLiK Oo shows off the full potential of Sandbox with some impressive forging on this massive track. Because it provides countless hours of hot battletracks action, Andromeda is award Best Race.
Winner of also Best Original, Blast Off!!! effectively does what any mini-game has to in order to be sucessful and takes an interesting spin on a strange item property. For it's quick, round based gameplay inside it's sky high arena, Blast Off!!! takes home the prize of Best Mini-Game.
Layouts and designs are one of, if not the most important factor in the creation of a successful MLG map. Tools like sketch-up, and in game mock ups are a must. It's no wonder that Archaic v2 is awarded Best Design for all the thought put into it's creation.
Fans of Call of Duty 4 will recognize where the inspiration in the aesthetical beauty. High above the sky, players can "chill" on this rendition of a 747. Even if you haven't seen the Call of Duty level, you can surely appreciate why Mile-High Club deserves Best Aesthetic.
If you want to go mad, or think you have the cunning and knowledge to surpass some of the most difficult tasks, then you've definitely heard of Paratroxity. Many of Forge Hub's best puzzlemakers have come together to create the best puzzle map in ages. Thus Paratroxity is awarded, without challenge (because they all worked together), Best Technical.
Runners Up: Paratroxity - YEE MAN IZ BAK, Mandar A1, BuddhaCrane, Gamer720, T3CHH800 and Jmen77
Taking players back to the basics, Foothills livens up Valhalla with some heavy, story driven actions involving ODST's on a mission. Many forgers have forgotten what forge was about before the days of Foundry. For evoking fond memories and doing it with style, Foothills is award Best Pre-DLC.
Cool, was wondering when this was gonna come up. Congrats to all the people that got in this, all these maps are truly pieces of art. All of these really deserve it.
Congratulations to all the winners! And a special congrats to Cosmic Rick, Utah Mambo has been one of my favorite maps since it's release, it's good to see it "taking home the gold" so to speak.
Quote:
Originally Posted by Randle Scandal
RST has a lot deeper voice than expected, so he's got a pretty deep voice as well.
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Originally Posted by RightSideTheory
I have a deep sexy voice. Ask Randy.
Quote:
Originally Posted by Randle Scandal
when my internet is down and I need to masturbate I think about his voice, true story.
Finally This was so long ago. But Congratulations to the winner of the Best of Forge. Utah Mambo won twice congratulation on that. I really love that map :)
Man I can't believe Paratroxity beat Paratroxity! Lol no one saw that coming :P Congrats to all the winners. And now this took just long enough that there won't be a large gap between the Winter BoF!
YES. all the maps here are great and deserving maps. especialy antlion defence, my now top played infection map. i did, however, expect some other maps here(cant remember their names right now). hate paratroxity though. its **** confusing.
Quote:
Originaly Posted by: SargeantSarcasm
Forge is beautiful in that it is so inexplicably lacking, forcing problem-solving to be a desirable trait in map-making
My Maps:
Breach - Testing
Unnamed - Planning
Unnamed - Planning
Unnamed - Concept
Unnamed - Early forging
Static - Planning
Rustic - Workin' on it
Location: The Corner of Confidence (Winnipeg, Manitoba).
Posts: 689
Congratz too all the winners and runner ups, but with Sandbox being reletively new, I think I speak for a lot of people when I say I can't to see what'll be in the next BoF, esspecially the mini game section.
Also, the link to Skyride sends you to Yukon Canyon.
That cone is no laughing matter. I once heard that it leapt 30 feet into the air, came down, and smashed Virgil right in the head. And then it killed Hitler. No lie.