- Graphic by Mallet
Submission Thread
Sketch up File
Thanks to iZumi
Template Contest 6
Welcome to the Special "6" Edition of the Template Contest! If you are new to the template contest, it's simple! The goal of the template contest is to make a map - not a normal map however, it will be based off a map that's already been started. I will have begun a basic map for you, I will use limited items and build a solid start to your map, and then you must finish it. The Template contest will run for 5 weeks, and your map must be submitted by the sixth week.
Rules:
There aren't many rules but the ones there are be as follows:
- You MUST use the map I will provide you to download.
- You can NOT delete the objects I laid on the map, (You are allowed to delete the unlimited budget glitch stuff. not the map part)
- The map I built will be indicated from the pictures I will supply.
- You have 6 weeks to submit your map. (March 20th)
- You can work with a partner.
- You MUST include the template in your map. This means you can't block it off
- You ARE allowed to budget glitch the map, if it's a budgeted map.
- Your allowed to un-budget glitch the map as well.
Posting Guide:
Basically its the same as posting a map normally. It must still follow the
Forge Hub Standards.
- Your map can have a Maximum of 3 pictures
- The map must have a Minimum of 1 picture
- You must have a download link in the reply
- If you have any questions ask them in this thread
- You can not reserve spots.
- Your map must have a download link
FAQs:
How will the judging go down?
After the given time is up, a voting thread will be posted. At that time, people will be given one week to vote for the best submission.
Prizes? What are they?!
The winners will get the following prizes;
A Custom Title: "Template Winner!"
A Feature Count
A Custom Map video for a map of your choice.
The Map!
Each week round there is a given theme. This round's theme is Symmetrical. This means that your map must be Symmetrical.
This round's map was made by Shock Theta



Download the Map here
When putting this template together, I wanted to encourage people to see foundry as one big playspace rather than thinking about how to block parts off, or merge whole structures into the walls. Simply put, I wanted maps that work with foundry and focus on bringing the best out of Halo's trademark large, big team gameplay. I wanted a template that allowed for variation in design, but also one that pointed towards aiming to make foundry feel as vast as possible.
The template consists of a small central structure that defines a middle ground as best as possible with minimum resources, allowing you to build around in whichever way you see fit. The warthogs on each side clearly suggest the beginnings of team bases, but of course, that isn't the only way they could be utilised. A grav-lift spawns 90 sec off-start in the middle of and underneath the map, which should test your skills attempting to incorporate it into a functional map. Finally, 2 BR's and a Shotgun are already placed. The map is unglitched.
Before starting work on your entry, you might want to go and check out the map
Side Longest, by
Asper49 and
AZN FTW. Grab a forge through, and some games if you can manage it. It's the best example to date of a BTB map on foundry that puts gameplay first. You might find a little inspiration there, and in other, similar maps in the boards.