Quote:
Originally Posted by DeeJ tH3 V1rus
drn. i wanted to have hogs under the map, on a fixed track, pushed by mancannons, with just their turrets showing, like turrets on a track.
eventually they would clash in the middle. or could be used for helping defend territories in the back. idk
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If you can't use the hogs or turrets then that would be fine.
Quote:
Originally Posted by Deathlycobra
Ive played a few conquest modes. and I was thinking of making a pretty cool map, but I know conquest maps usually don't have stray paths, do you think if it makes the map any better, I may add some
I'm not sure, just typing it out now makes me think it "slow down" the map due to camping issues.
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No, having stray paths in a traditional is a no-no. (Sorry)
Quote:
Originally Posted by Conkerkid11
This will be the very first contest I have participated in, do we have to make a map thread for the map?
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No, you simple follow the submission rules and post your map in that thread. If you want however, feel free to post it.
Quote:
Originally Posted by Nemihara
Oh yes. Yes we do.
AZN GET
Even though we have to stick to the 'traditional' rules of Conquest, which would be weapon layout and etc., I'm assuming we can go 'radical' such as maps like Vertkwest and Cabbage Patch (Except on Foundry - eh).
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tbh, I've never played either map so I can't say for sure. So as much as I'd like to help you, I can't --Sorry Nemi.