Friday Night Fight
This was our 5th bi-weekly FNF, we challenged our friends over at h3artificer.com. If your not familiar with them, they are a website that focuses on switches. They provided the maps (most of which none of us had ever seen), we provided some pretty stiff competition, and after our warm up game they didn't stand a chance.
Team Hammar
- Running Chron - Self proclaimed MVP
- Lone Deity - Nobody likes his new name
- Kapura - Still thinks he's a pretty princess
- Insane54 - Dun wury guys, itz gun b k
H3Artificer
- Iversonrocks03 - This was my idea for the record =]
- l Zero Fox l - I'm going to Mexico
- Ferretness - I choose the maps
- Go43r - King of red bar

Profound
Created by Adelyss
If you spawn at the Giant Fusion Coil you have 3 choices. You can take a left, go along a back wall, jump off after the bridge and run for the switch which lifts a Ghost up to you (but be warned it is pretty crazy trying to get the ghost at first). Two, you can take a right, go down a little tower, and jump off and run to the Rocket/Active Camo and try to get there before the Attackers do. Lastly, you can run straight off your spawn spot, run to the Attackers spawn, and cut them off depending on which way they are going.
If you spawn at the Attackers spawn you have four choices. You can take a right and head towards the Ghost ramp, which will take you up to the Ghost lifting switch. Alternatively, take a left when you start, run to the Active Camo and try to take the Rockets from the Defenders. Third, you could head straight and try to cut off the Defenders depending on which way they are going. Finally, you can turn all the way around, jump up a geo-merged box, jump up the sniper tower ramp and head for the Sniper to try and pick off a few guys before they get to the Ghost.
Corrosion
Created by Iggydala09
This map includes a switch that allows you to influence the way the flag carrier goes to score the flag. The flag runner can either take a back alley route, one that has a lot of cover, or he can go through the middle where all the action is. A switch allows you to drop a fusion coil down on to the flag carrier's head if he is running through the back alley.
Uproar
Created by TcK SwordScar
Shield doors are covering the bases to prevent spawn killing on such a small map, but the shield doors only protect against bullets, not frags, as the shield doors are floating just high enough to toss a few grenades under. After a switch is triggered a chain reaction of explosions will ensue, and fusion cores will plummet down onto a ramp, scattering explosives around. This won't always result in a kill, but it will definitely put you at a disadvantage in the oncoming battle.
Map Descriptions taken directly from the H3Artificers website, fixed up slightly by Insane54, links to the maps are in the titles.
Staff Wins Again...