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Old 08-03-2009   #1 (permalink)
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Olnbc


OLNBC
(over 300 downloads!)

object limit number blocked crypt
created by MetaWaddleDee and A RedBull Can

The blocked crypt is the star of the show, the OLN is just there to make sure you can actually build on the level.

Information:
OLNBC is a canvas map with a special addition to it, the crypt hole is blocked off with one OLN
blue column and one OLN red column. because it is blocked off with the columns it almost looks like
there is no hole into the crypt!

This map is also a great canvas for all of your (middle layer) sandbox needs! This is because every
OLN object is stacked off to the side of the level.



The objects are floating pretty high off of the ground so if you do want to build something under
the objects, you can!



all of the spawn points, weapons and vehicles take their own box.





...And that empty huge block in picture two has all of the gametype specific objects (i.e. hill
points, starting points, etc.)

Things to know:

(I'm pointing out a few flaws with the column hole cover)
The columns are both different heights to make sure there is no (I don't know what to call it but
when they both occupy the same space and flash). That height difference is the closest they can
get (please correct me if I'm wrong), because the way forge saves vector points, those are the
closest vector points in forge.

But trust me, you can't see this in a game unless you look for it.



Both columns are OLN
(it's not impressive anymore)

Also note that the player is looking downwards to begin with.

Overall it has much less problems than the flat block

We are open to suggestions!

Download Here

And if you want some fun stand on top of the chopper and flip the Warthog.

Last edited by MetaWaddleDee; 09-10-2009 at 22:24.
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Old 08-03-2009   #2 (permalink)
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Even though this has been done many times, I like this one. The floating objects off to the side is helpful to keep them close but out of the way. I REALLY like the crypt hole covering. It makes it stick out less and blend in. Good geomerging.



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Old 08-03-2009   #3 (permalink)
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The focus of this map is more about covering the crypt with the OLN columns, but since I would need to do it on a mid level canvas, I decided to make my own canvas, with the blocks floating out of the way.




Last edited by MetaWaddleDee; 08-03-2009 at 18:16.
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Old 08-03-2009   #4 (permalink)
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I'd have to say that I'm impressed with this. I have never seen a template like this. Either a template is infinite budget glitched or guardians blocked, or just a blank level with all of the objects deleted. But I can honestly say that this is just a neat way of putting things together to help the forgers with and only with the middle layer of sandbox. But I could think of no easier template to use than this if I was working on the middle layer of sandbox. Nice job at rearranging everything for conveniant use.

My UNoriginal maps.

Elevation2- Gameplay taken to multi-level combat with a twist to objective placement... Completed, soon to post.

War-Zone2- Spawn from the sky, pick up your weapons on the way down, AND FIGHT. Completed, soon to post.

Forgery2- A small map that's pleasingly interactive, play for the lols. Completed, soon to post.

Physics- A big team battle map with an emphasis on quirky looks and good old Halo physics! Halfway completed.
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Old 08-03-2009   #5 (permalink)
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Lol nice map man i could have use this a while agoe but i made my own, i love the center peices, really clever, mind if i post that in my architecture master list forum?
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Old 08-03-2009   #6 (permalink)
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Quote:
Originally Posted by redeyesmaster View Post
Lol nice map man i could have use this a while agoe but i made my own, i love the center peices, really clever, mind if i post that in my architecture master list forum?
Go ahead, I love the master list! It would be great to get in!




Last edited by MetaWaddleDee; 08-03-2009 at 18:52.
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Old 08-03-2009   #7 (permalink)
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Well that is nice to know but you could post any thing in there and as long as some one else hasnt posted it it will mostly always get into the list.
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Old 08-03-2009   #8 (permalink)
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great job with this, its always nice to see someone make a map designed to help others and the community. kuddos!

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Old 08-03-2009   #9 (permalink)
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would some one please explain me how does having those items stacked up in the side help making a map at all? Ive seen them many times but still dont know how they help or affext the map.

"god dam these evil penguins of now a days."
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Old 08-03-2009   #10 (permalink)
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Like I said earlier Its not about the stacked objects on the side, its about how the crypt is blocked off, so if you want to build on this map so that YOUR map has a clean crypt block-off, you can!



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