Quote:
Originally Posted by KILLn Machine12
ya i saw this on youtube!!! amazing.. btw wen u step on those block smalls, how does it trigger the man cannon?
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When u step on the small blocks, they shift and touch the damaged column piecies that line the bottom. The damaged column pieces also shift and touch the upright damaged columns which also shift. Since they have shifted they get pushed by the man cannon.
Heres a diagram:
> = man cannon
~ = pressure wave
_ = side ways damaged column
| = upright damaged column
* = small block
>||
_ _ _ _ _ _ *
After some one steps on the small block:
>~||
~ _~_~_~_~_~*
Do you get it now? I didnt do the best job explaining it so if you still dont get it then some one else should reply lol.
P.S. I didnt post this on youtube, but there are tons just like the first one, so it probably seemed similar to mine. Can I have a link to the video?
Quote:
Originally Posted by meltyourtv
The first one I've seen a lot on Foundry and is simple to make. I give you credit for making it on Sandbox, though.
The second one though, wow! That's very creative and I'd definitely use that in a map. Did you come up with that idea or did someone else do it already?
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Yeah as I said, the first one is pretty basic. The second one was a long process of trial-and-error. At first it was total falure. After studying many switches, and more trial-and-error, I added some golf balls, pallets and weapons and got this. I have seen slightly similar traps, I just improved it.