Register Forums

 Forge Hub > Halo > Halo Forge Maps > Aesthetic Maps > Switch Reusable Key Card Door

Reply
 
Thread Tools Display Modes
Old 06-11-2009   #1 (permalink)
Junior Member
 
jaybo1996's Avatar
 
Join Date: Jun 2009
Gamertag: jaybo1996
Posts: 69
Reusable Key Card Door


The Reusable Key Card Door

The whole point being that only the person carrying the equipment can open the door.The switch works by throwing a power drain that then rolls down a ramp and explodes and takes out two fusion coils, blowing up another two coils and the grav-lift. Which, opens the door. The grav-lift respawns after 10 seconds, making it reusable.
Quote:
Throw power drainer-To open door-To get to other side of wall

Link
Overveiw

Throwing the power drain

Door open



Now behind the seens


Overview

Activating


MY MAPS
Pressurized [15%] ~ New Amsterdam [90%] ~ BOMOE ~ Pyss the myst on Nathan's head [90%]

MY SWITCHES





Last edited by jaybo1996; 06-11-2009 at 19:17.
jaybo1996 is offline   Reply With Quote
Old 06-11-2009   #2 (permalink)
Member
 
Eternal Reconnaissance's Avatar
 
Join Date: Oct 2008
Gamertag: Silent Ghillie
Posts: 172
This is an interesting method. I like it. While it seems like it uses too many objects already and wouldn't make for a great competitive map, it might work well with small infection games. This is creative though, I like it. Great job, but won't the energy drainer either hurt you before it goes down the hole, or take a while to explode?

All you need to know about my next map, a Judgement gametype map.

Help me remake L4D.

My Maps:
Beach House - Based off of L4D Lighthouse
Supply Stop - Smaller Orbital, with an elevator
the Trainyard - Judgement add-on
Deadly Drains - Based off of L4D, The Drains
Eternal Reconnaissance is offline   Reply With Quote
Old 06-11-2009   #3 (permalink)
Junior Member
 
jaybo1996's Avatar
 
Join Date: Jun 2009
Gamertag: jaybo1996
Posts: 69
Quote:
Originally Posted by Eternal Reconnaissance View Post
This is an interesting method. I like it. While it seems like it uses too many objects already and wouldn't make for a great competitive map, it might work well with small infection games. This is creative though, I like it. Great job, but won't the energy drainer either hurt you before it goes down the hole, or take a while to explode?
I made a point of it so that the power drain doesn't hurt you. I had to use alot of shield doors though, and yes the power drain is on for ten seconds before it explodes. (just enough time two get the hell out before the grenade at your feet blows up)


MY MAPS
Pressurized [15%] ~ New Amsterdam [90%] ~ BOMOE ~ Pyss the myst on Nathan's head [90%]

MY SWITCHES




jaybo1996 is offline   Reply With Quote
Old 06-11-2009   #4 (permalink)
Member
 
T3RA PROWL3R's Avatar
 
Join Date: May 2009
Gamertag: T3RA PROWL3R
Location: In your closet.
Posts: 122
Send a message via MSN to T3RA PROWL3R
Lol, that is pretty cool,You could use it for making a machinima.

MAPS
Desert Art V1-Finished -Sandbox-Not Posted



I currently DO NOT have XBOX-Live

Just remember, when life gives you lemons make chocolate milk & force the rest of the world to wonder how the hell you did it.
T3RA PROWL3R is offline   Reply With Quote
Old 06-11-2009   #5 (permalink)
Senior Member
 
Yeti's Avatar
 
Join Date: Jan 2009
Gamertag: RebornYeti
Location: SLC, UT
Posts: 629
Send a message via MSN to Yeti
Your link was broken, so now I fixed it. ;)

Link

Anal Fissures
Yeti is offline   Reply With Quote
Old 06-11-2009   #6 (permalink)
Member
 
Saint Prodigy's Avatar
 
Join Date: Jul 2008
Gamertag: BRiing It
Location: California
Posts: 414
this is very cool. your link isn't working on my internet for some reason though so i can't DL. I can't imagine what types are going to come out using this technique. Good job breaking walls down for forge.

My Maps
MLG Enhanced- Ruins- MLG Enhanced Remake
MLG Crosshair(85%)





Saint Prodigy is offline   Reply With Quote
Old 06-11-2009   #7 (permalink)
Junior Member
 
l ABlindGuy l's Avatar
 
Join Date: Apr 2009
Gamertag: l ABlindGuy l
Location: Canada
Posts: 93
Very nice idea, same idea used for many other aesthetic purposes. I can see this being used in the future from many forgers alike, because it is so small and easy to use. Excellent job.

l ABlindGuy l is offline   Reply With Quote
Old 06-11-2009   #8 (permalink)
Member
 
IAndy's Avatar
 
Join Date: Mar 2009
Gamertag: SpecOps Titan
Location: In a house,
Posts: 338
Pretty cool, seems very usable for indoor maps.
A TuT would be nice for those who want to make it.
Again, great job.

DownLoad Center
I don't rant, I love giving suggestions. Just take it at that ok?
IAndy is offline   Reply With Quote
Old 06-11-2009   #9 (permalink)
Legendary Member
 
EpicFishFingers's Avatar
 
Join Date: Oct 2008
Gamertag: EpicFishFingers
Location: Lowestoft (the most Easterly point of England)
Posts: 2,708
Send a message via MSN to EpicFishFingers Send a message via Skype™ to EpicFishFingers
Lol, 'behind the seens'.

But this is a very good idea. Although the version you've made seems very bulky. I think it may be possible to make a more compact version.
I love the idea, but I can't think of any way it could be used. In an infection map it may be unfair on the zombies. Maybe in a one-sided variant?
So although this is a very good switch, it's a bit of a gimmick. It's like an expensive grav lift, as it costs a lot to forge, you need equipment to utilise it, and it gets you somewhere you couldn't access before.


A good sig is on the way! *Opens MS paint*



EpicFishFingers is offline   Reply With Quote
Old 06-11-2009   #10 (permalink)
Junior Member
 
jaybo1996's Avatar
 
Join Date: Jun 2009
Gamertag: jaybo1996
Posts: 69
Sorry about the links!!! I copy/pasted this from artificer and didn't think about how old it was, sorry!


MY MAPS
Pressurized [15%] ~ New Amsterdam [90%] ~ BOMOE ~ Pyss the myst on Nathan's head [90%]

MY SWITCHES





Last edited by jaybo1996; 06-11-2009 at 19:58.
jaybo1996 is offline   Reply With Quote
Reply

Tags
door, jaybo1996, power drain, switch



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:08.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0