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Old 03-26-2009   #1 (permalink)
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Random Weapon Box


This post is meant to explain how the random weapon box works in the Nazi Zombie map created by Master Debayter and myself...

THE RANDOM WEAPON BOX

Background: creation

Originally I was just fooilng around on foundry trying to come up with a design for the switch. I played multiple weapons on a weapon holder and then had a gravlift push people back as they got close. The player would then try to destroy the gravlift which would give him a couple seconds to grab the weapons before the lift respawned. As I moved the gravlift around, the weapons were pushed against a nearbye fencewall and stuck to it. As I thought about how to use this effect, I remembered that people had already put gravlifts inside open singleboxes overhead that would hold players up on the ceiling. I decided to see what happened when I placed weapons up there. They stuck and from that point on it was very easy to continue the idea. All the player had to do was destroy the gravlift and the weapons would fall.

This was the first working design.
Activation was on the left and pick up was on the right.


Weapons were held just out of reach on the ceiling.


Here is the inside of the activation switch. The first propane tank would fly back and set off another one which would set off a second tank which then destroyed the fusion coil and the gravlift.


Weapons would fall past the person and you could grab them as they went past



This design however was very large and looked nothing like the random weapon box in Call of Duty. After the original, I worked on making it more sleek and efficient. In the end the propane tank was held in place so that you only needed one to get the reaction going. The slot was lowered to the ground so players did't need a ramp and overall it was compacted to take up the space of a single box.

Here is the latest version as seen in our Nazi Zombie map



Simply walk up to the propane tank on the left and punch it.



It will then ignite, giving you some time to get to the slot.


Weapons fall down and you must hold the rb [weapon pickup command]



Comments:

Players can tweak how often the box is used by changing the respawn times on the propane tank. In the Nazi Zombie game we had the time at around 30 seconds.

Under the gravlift, it is best to place a fencewall above the weapons because sometimes they glitched through the floor of the single box

Weapons can be favored by placing them closer or futher from the slot

Feel free to use this on other maps and in new, inventive games



Here is the Nazi Zombie map post:
http://www.forgehub.com/forum/casual...-last-day.html

Here is the link to the map that uses it:
the Last Day




Follow the link to enroll in weekly infection
http://www.forgehub.com/forum/groups/zombies-inc.html

Last edited by RivalMass; 03-27-2009 at 12:18 PM.
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Old 03-26-2009   #2 (permalink)
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How quick do the weapons reset?

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Old 03-26-2009   #3 (permalink)
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cool, finally this was posted, i was wondering how you guys did it
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How quick do the weapons reset?
im not sure but when i played the game on the map, it seemed like it was every 30 sec.
and two people could use the random box at once.


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Old 03-26-2009   #4 (permalink)
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Amazing switch, but you should think about making it reset faster, like the one on CoD.

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Old 03-26-2009   #5 (permalink)
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I'm a little confused on the random factor. How do you make it a completely random weapon?
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Old 03-26-2009   #6 (permalink)
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Originally Posted by N1lly View Post
I'm a little confused on the random factor. How do you make it a completely random weapon?
He made it so every weapon would fall down, and out of the player's reach. The player would have to hold RB to pick up a weapon, but they wouldn't have a choice as to which they got.

It's a nice switch, that I can already see being implemented into infection maps. Who knows, maybe someone can make it even more compact!



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Old 03-26-2009   #7 (permalink)
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this is not good at all at first when it was said that only one weapon could be taken out i thought how. but this is stupid . multiple players can stand there and get multiple weapons i already thought of this. and i have already implemented this in one of my maps. but it does work i guess and it does look neat



Last edited by NUKEZILLA; 03-26-2009 at 04:42 PM.
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Old 03-26-2009   #8 (permalink)
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Quote:
Originally Posted by NUKEZILLA View Post
this is not good at all at first when it was said that only one weapon could be taken out i thought how. but this is stupid . multiple players can stand there and get multiple weapons i already thought of this. and i have already implemented this in one of my maps. but it does work i guess and it does look neat
Well, dude, instead of being an ass and bashing this for no apparent reason, why don't you make it better? I mean, it shouldn't be THAT hard for you, considering you already made it and put it in one of your maps and what not. And try using some grammar, too, so you don't sound even more stupid.
I think it's pretty neat and it would definitely be really cool if you could find a way to compact it to make it more user-friendly and possibly consume less resources for mapmakers. Until then, this is a great start.
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Old 03-26-2009   #9 (permalink)
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The switch is a good one.The first design isn't going anywhere,cool though.I liike the map for its originality.5/5 for the switch and idea pverall.
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Old 03-26-2009   #10 (permalink)
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Quote:
Originally Posted by NUKEZILLA View Post
this is not good at all at first when it was said that only one weapon could be taken out i thought how. but this is stupid . multiple players can stand there and get multiple weapons i already thought of this. and i have already implemented this in one of my maps. but it does work i guess and it does look neat
It is a team-based infection map this is in so what is the problem with multiple players getting a weapon, actually in the example pics on the original map it shows multiple players getting weapons also don't be an ass.


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