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Old 03-26-2009   #11 (permalink)
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I like the idea. I have seen the CoD:WaW and the idea is very similar. Gratz for making a Halo 3 version. Must have taken some time but looks like its worth it. 5/5
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Old 03-26-2009   #12 (permalink)
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unfortunately i have seen this "idea" used in a map. now i dont remember the map, but they used a custom powere up switch, and in the end a beam rifle fell. But still, nice job


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Old 03-26-2009   #13 (permalink)
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I don't understand why people are complaining about the long respawn time. You don't want to have people doing the switch over and over again to get the best weapon because then it's not like Nazi Zombies, where you have to pay to do the switch so it takes time before you can do it again. I like switch, however the Nazi map I have already seen, and did not implement a few ideas I had, and I think I could remake it a bit better. If I do make a nazi zombies map, I will give you credit for the switch. I see ways to compact this.

I believe the correct term is "pooned".

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Old 03-26-2009   #14 (permalink)
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The only problem I encountered was that I usually got an SMG. Every time. Oh well, it's the coolest switch I've ever seen, so 9/10.

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Old 03-26-2009   #15 (permalink)
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Quote:
Originally Posted by myshotsakill View Post
cool, finally this was posted, i was wondering how you guys did it

im not sure but when i played the game on the map, it seemed like it was every 30 sec.
and two people could use the random box at once.
2 people? AWSOME that was a problem in CoD


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Old 03-27-2009   #16 (permalink)
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I know a way that you could make it so it resets every 10 seconds and you could make it smaller or the same size. You put the grav lift on the floor instead. It and the explosives spawn after 10 seconds and they are pushed back up to the ceiling.

This was a great idea but I am going to expand and fix/make it better.

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Old 03-27-2009   #17 (permalink)
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This switch has inspired me to make a more compact version on Foundry! I'll get right on it soon. But well done on making the random box completely random. Must've taken a lot of thought.


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Old 03-27-2009   #18 (permalink)
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Awesome! I tried this out and im surprised it works so well. The only problem I saw was that sometimes a weapon would fly out of it so you could pick it up. Not sure if there is much to do to fix that. Still, nice job.
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Old 03-28-2009   #19 (permalink)
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Originally Posted by NUKEZILLA View Post
this is not good at all at first when it was said that only one weapon could be taken out i thought how. but this is stupid . multiple players can stand there and get multiple weapons i already thought of this. and i have already implemented this in one of my maps. but it does work i guess and it does look neat
Dude you can't take more than one but another person can take you too, i'm not going to call you an ass but maybe you should read deeply and then write your opinion...

I think its a brilliant idea and im downloading now thank you :]
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Old 03-28-2009   #20 (permalink)
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i has idea... just so players cannot get multiple weapons, use windows to restrict the slot that can be seen through so that only one player can get a weapon at a time just like in teh real hame

I cAN HAZ RECONZ LOL..... WTF!MODZ... i cal Haxz!

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