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Old 01-03-2009   #1 (permalink)
Donkeyballs360
 
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Tele Door


Tele Door

DOWNLOADBungie.net : Bungie Online : Halo 3 File Details

I know stuff has been done like this before where you unblock a teleporter to close a door, I dont know if there has ever been a switch made like this that will open and close the teleporter door a infinite number of times per round.

How it works

I cannot do this in steps as there are many aspects to it so I will use the pictures to explain and make things a little easier to comprehend.


I cant really show this in a picture but at the start of the round the teleporters start blocked so that you can actually get in. So this in picture the door is open.


This is a custom powerup that is right behind the door when you walk in, it does NOT close the door. This custom powerup is on a min/max with the powerup that is holding the pallet back. I did this on min/max for three reasons,

#1 So that the pallet spawns and slides over the teleporter at the start of the round, so that the door is open.
#2 So I could have the custom power on instant respawn while at the same time not spawning at start.
#3 Makes so the door is able to be closed, but again grabbing this powerup does not close the door.


There is alot to explain in this picture. As you can see I grabbed the powerup that was on min/max so now the powerup that holds the pallet back spawns. As I said before this does not close the door, it allows it so it can be closed. Now to close the door you throw a grenade into the slot which then blows up the pallet that is keeping the door open. Since the other custom powerup is now spawned once you blow up the pallet it does not go back over the the teleporter, thus closing the door sonce you cannot walk through right through wroking teleporters.


Ah yes the inner-workings, now I can explain some more stuff! In this picture the door is open because the pallet is blocking the teleporter. But you already knew that. The last thing is that sender node that you get pushed through if the door would be closed, the grav lift that moves the pallet also pushes you through the sender node that puts you back infront of the door, keeping you from getting inside.

Special Note
Everything is on instant respawn, the custom power up(once the min/max is activated), the pallet, the fusion coil(blows up the pallet), and the grav lift(incase it accidently gets blown up). Having everything on instant respawn means you can open and close the door as fast or as slow as you want, you can pretty much open then close it in under 5 seconds helping a team member escape a bad situation pretty quickly. Remember though teleporters keep the enemy out but they can still shoot and throw grenades through them (Sounds kinda like the oppisite of the bubble shield desrciption).

If you have any questions please ask seeing as I probably missed something somewhere but I did pretty much my best to explain it.

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Old 01-03-2009   #2 (permalink)
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How do you open it again?






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Old 01-03-2009   #3 (permalink)
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It starts open, but when you throw a grenade into the the hole made out of doors that opens it.
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Old 01-03-2009   #4 (permalink)
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cool switch dude. I get how to use it but still a little confused on how it works. i'll dl to see what's up. anyways, i was thinking about an infection map stemming from this, but i'm not sure that people would get how to use the door.

good job nontheless

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Old 01-03-2009   #5 (permalink)
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Quote:
Originally Posted by Blazen Nite View Post
cool switch dude. I get how to use it but still a little confused on how it works. i'll dl to see what's up. anyways, i was thinking about an infection map stemming from this, but i'm not sure that people would get how to use the door.

good job nontheless
I could make it easier to use and more obvious for a map if you wanted my help I would be glad to help you with it.
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Old 01-03-2009   #6 (permalink)
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Quote:
Originally Posted by goatnuts420 View Post
It starts open, but when you throw a grenade into the the hole made out of doors that opens it.
That didn't make sense...






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Old 01-03-2009   #7 (permalink)
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Quote:
Originally Posted by Whisper View Post
That didn't make sense...


You throw a grenade into those doors where the explosion is in the picture.
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Old 04-02-2009   #8 (permalink)
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I dont get how you do it?


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Old 04-02-2009   #9 (permalink)
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the first custom holds the pallet back the other custom is for closing it and throwing a grenade is to open it ?
so if you got custom 1 then you cant go through the door anymore?
am i right or not im a bit confused
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Old 04-02-2009   #10 (permalink)
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The custom powerup that you grab at first doesn't ever appear again, I did this so that the teleporters were opened at the start of the match until someone went in and closed it.
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