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Old 12-28-2008   #21 (permalink)
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Wow! This is extremely amazing. I can't even imagine how hard this must of been. Great job!
BTW if you've seen "Wild Wild West" it looks like the giant spider machine in the end.

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Old 12-28-2008   #22 (permalink)
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Holy crap... a giant spider on Blackout... with good gameplay!?!? This is truly an epic map. 6/5 and a download for you!

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Old 12-28-2008   #23 (permalink)
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You should have kept track of all the hours spent making this like the Castlanche guy did! Haha.
I lol'd

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especially considering how difficult it must have been to balance the gigantic spider towering over Blackout with the rest of the map.
Truth.

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This is by far the biggest (and most badass) aesthetic structure ever created!
Truth.

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This map will definitely be an inspiration to aesthetic map creators now and in the foreseeable future.
What he said.

Great job Felipe, you and Batty have quite the battle goin on for the King of playable aesthetics, and I think you've just nudged youself into the lead. I remember games on this earlier on, and while I did have some minor concerns, I was still very impressed. I'll have to get some more games on it soon. Great job, sir.
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Old 12-28-2008   #24 (permalink)
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wow when i first saw this i was thinking... LOOOOOOOL! it's funny that you actually made like a big spider thingy (looks like it to me) around the map, basically a giant that's actually playable. really cool idea, it looks really nice, hope it gets noticed and then gets featured! really cool!
oh and i think it was really smart of you to have shield doors to kinda show you where you'll die from the guardians at, i'd say that could help other players realize where not to go on the map. pretty cool :)

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Old 12-28-2008   #25 (permalink)
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omg omg omg thats all i heard during playing this because eveone was cumming over the huge spider, testing this was very fun, omg could it get anymore orringinal a huge spider on blackout!!!!! feature now gangsters
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Old 12-28-2008   #26 (permalink)
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Wow, I love the spider. It looks like you spent a lot of time on it. It looks flawless. 5/5 and ill DL

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Old 12-28-2008   #27 (permalink)
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Great job. The weapon placement is great, and the map is interlocked nicely. You only need to work on the proportions of the spider. Some of the legs are too long, and some are too short. In aesthetics that is needed, and looked for since the maps are just for looks.

Otherwise, the gameplay is great.
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Old 12-28-2008   #28 (permalink)
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Quote:
Originally Posted by Frag Man View Post
Great job. The weapon placement is great, and the map is interlocked nicely. You only need to work on the proportions of the spider. Some of the legs are too long, and some are too short. In aesthetics that is needed, and looked for since the maps are just for looks.

Otherwise, the gameplay is great.
Every leg is the exact same length. 3 double boxes and 3 single boxes. I suppose some do look disproportionate from being curled up, but no one is longer than the other. Everything is as proportionalte as can be. Thanks for the feedback though.

I'd also like to thank everyone for their posts. All are greatly appreciated. Yes, the face is modeled after the Gears of War Corpser (fangs just didn't look as good), but it's still intended to be a normal spider.

Additionally, I've always been a fan of BattyMan. Stories of his maps were what inspired me to make playable aesthetics.

And to all who helped in the primary tests, I assure you that every issue presented by that one horiffic game has been corrected.

Last edited by Felipe dos; 12-29-2008 at 07:32 PM.
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Old 12-28-2008   #29 (permalink)
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And all the boxes are interlocked at exactly the same place?






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Old 12-28-2008   #30 (permalink)
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The structure of the spider itself is forged very well. Gameplay looks fun.

Ill give it a download xD

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aesthetic, basically sex in map form, blackout, eight emerald legs, felipe dos, godd job felipe, its not godd its good., orgasmic, playable aesthetic, playable spider



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