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Old 06-17-2008   #1 (permalink)
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H3A Slide Door






The Slide Door

Concept:

Motion Pic:


Forging:
To "sense" you being close to it, the switch uses a custom powerup (10 sec respawn). This powerup stops explosive cans from blowing up the grav lift (10 sec respawn) that keeps the door closed. When you pick it up *BOOM*, the dumpster falls and it is open. After 10 seconds the custom powerup and the gravlift spawn and the door closes. As long as you sit on the custom powerup the door will remain open. Enjoy :P


My Version:
DOWNLOAD

It is complete with an observation deck with an elevator to the top of the deck. It also has sunken stairs to the switch and the switch itself.

Observation Deck:

Going UP!


Here we are, top floor. Please go up one of these ramps!


This is the part of the observation deck that you will see the slide door from.


Great view, huh? Yep.


The Switch:
I will only show half of it (identical)


This is a player picking up the custom powerup which will launch the fusion coil.


This is the switch activating. The fusion coils explode and destroy the grav lift causing the door to open.


Then you can go in! It is placed so that you can run at a steady speed and the door will open before you get there.

Why Have this switch?

It conceals rooms so that they can be isolated from eachother but still accessible. It also makes cool fights like there where you are close when you 1st figure out he is there.

and again:
DOWNLOAD
H3artificer.com

Zero Fox's Version:

Walking to it:

Activating it:

Doors Opening:

Doors Open:

POhh teh noes!ing Through it:

Mechanism Reset:




Zero's Promo Vid:
http://www.youtube.com/watch?v=Rhpl88rkNEo



H3Aritificer: Forging the Future

Last edited by coyoteboy1023; 06-17-2008 at 09:37 PM.
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Old 06-17-2008   #2 (permalink)
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Do you mind if I use this to incorperate into my map :D?
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Old 06-17-2008   #3 (permalink)
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Go for it, This was made to help the community. The most up to date door yet (I think). It can be used multiple times and simulated the automatic doors that are in the halo campaigns.


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Old 06-17-2008   #4 (permalink)
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Very nice. I've seen this done with the dumpsters before, but never going down. This could help a lot of people. Great job

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Old 06-17-2008   #5 (permalink)
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Love the switches Coyote. Keep it up!



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Old 06-17-2008   #6 (permalink)
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Norlinsky. There are 2 main differences between this door and most others.

1)It is reuseable

2)It closes again in 10 seconds, not until it respawns (30 or more seconds)


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Old 06-17-2008   #7 (permalink)
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You are a genius i was thinking of how to do this but you beat me to it good work i love he way you have pulled it off.

Quote:
Originally Posted by Mr. Moustache View Post
Imangine if she got stuck in there...would they they have to use the claw to get her out?
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Originally Posted by thesilencebroken View Post
they could try, but we all know its impossible to win. :D
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Old 06-17-2008   #8 (permalink)
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Nice idea. I neer would have though of that. I wonder how it can be incorparated into a map.

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Old 06-17-2008   #9 (permalink)
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It can help isolate fights. Such as a base with multiple rooms, this door will close combat and sight between the rooms...


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Old 06-17-2008   #10 (permalink)
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this map is well thought out
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