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Old 06-25-2008   #21 (permalink)
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They really dont, not when you build them into a map. Like lets say that you have 2 rooms with an opening. make the opening 2 dumpsters wide, use open boxes as the floor, then you use 2 custom powerups, 2 teleporters (to hold them instead of the slanted bridges), 2 man cannons, 2 fusion coils, and 1 grav lift.

So it takes

11 items, thats not that bad...

I am working on a new map that has one of these in the middle and an elevator on each side. So I will tell you how it turns out

Oh and btw over 300 dls (:


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Old 06-25-2008   #22 (permalink)
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i love this map it is well cool i like how the fusion coils BLOW up


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Old 06-28-2008   #23 (permalink)
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Right now the most advanced door is pmp's pressurized door. However, his isn't relevantly useful in a map, but a great idea. This one would work in a game, but the amount of objects it uses and it's size are kind of inconvienient. 5/5, because this was the best when it was made!


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Old 06-28-2008   #24 (permalink)
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Do you mind if I use it to make a small map

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Old 06-28-2008   #25 (permalink)
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coooool
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Old 06-28-2008   #26 (permalink)
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zowambashi, an infection mapo is being made by me with my door, it is useful, but this one could be used instaed of infection, probably slayer/team slayer, so his is a little more useful, and a very good idea



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Old 06-29-2008   #27 (permalink)
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Very, very neat and professional, I want to make a map on it.

Forgehub really has some talented people.
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Old 06-29-2008   #28 (permalink)
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looks like one of the first good looking , practical door inventions yet. good job 5/5


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Old 06-29-2008   #29 (permalink)
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Mines the same basis of this except mine can stay open as long as you want it 2 or stay closed as long as you want it 2 without having to stay on the custom powerup. But urs is alot nicer and goes up and down mine goes side to side.
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Old 06-29-2008   #30 (permalink)
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that is the purpose of this one, it is supposed to replicate a door from campaign where it opens when you are near it/want it to


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