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Old June 5th, 2008   #21 (permalink)
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this is so cool

looks good and fun at the same time
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Old June 5th, 2008   #22 (permalink)
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This map is exetremely detailed, 5/5.
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Old June 5th, 2008   #23 (permalink)
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thanks for the feedback guys!

oh and once you've downloaded the map, tell me your scores.
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Old June 5th, 2008   #24 (permalink)
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it looks really cool ,but how does the ladder actually work? I dont see how from the picture.

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Old June 5th, 2008   #25 (permalink)
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well you could watch the video but i'll just say it here.

All i did was get stairs in the correct position, then i interlocked a mancannon inside it. then i added walls around it to cover it up and wallah. A pretty cool and functional ladder type thing.
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Old June 12th, 2008   #26 (permalink)
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looks cool cant improve any-thing on it casue its awsome 5/5
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Old June 12th, 2008   #27 (permalink)
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Sooo, I played this map, and here is my constructive critism.
The first thing I noticed is that the counters in the armory and shooting range ae high, I suggest glithching them into the ground. Next, I found the ship quite confusing, it felt like it had way to many rooms. Then I also noticed the teleporters every were, veary messy, and the pallets sometimes exede the number of "flash-bangs" that you carry. Finally, the grav-lift at the end was veary annoying, I could not escape it un-scathed. Although I think this map is good for being transferd from one game to another, it does not deliver the same experience as the real F.N.G. test. I also liked playing with the diffrent weapons, ;D
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Old June 12th, 2008   #28 (permalink)
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Quote:
Originally Posted by Actualy cool View Post
Sooo, I played this map, and here is my constructive critism.
The first thing I noticed is that the counters in the armory and shooting range ae high, I suggest glithching them into the ground. Next, I found the ship quite confusing, it felt like it had way to many rooms. Then I also noticed the teleporters every were, veary messy, and the pallets sometimes exede the number of "flash-bangs" that you carry. Finally, the grav-lift at the end was veary annoying, I could not escape it un-scathed. Although I think this map is good for being transferd from one game to another, it does not deliver the same experience as the real F.N.G. test. I also liked playing with the diffrent weapons, ;D
1. barriers are NOT immovable items so that they can't be merged with the ground and stay there,

2. I made the rooms the exact same as the real thing, including the fake rooms so the extra rooms were all in the actual game, i'm just putting them there for extra realism, not because i wanted to.

3. what do you mean by messy teleporters? I aligned them perfectly for their own purpose. there may be some slanted ones but those are put there to guide some barrels to the right place. I slanted them on purpose.

4. if you throw the flashbangs in the middle of eadch door, thats all you need. there are only 2 flashbang door just like in the real thing, you only need two. The reason i didn't put extra ones in the ship was because then people wouldn't shoot the targets and they would only blow up the doors.

5. The gravlift door is the easiest thing in the world, i even put it in the corner so it's out of the way. I never get caught on it, I even put a custom powerup to make you go that direction instead of the other way.

So in the end, All those extra stuff were all just from the actual thing. Sorry if it's confusing but i had to put them there or it wouldn't be real.

I even put a video tour so you knew where to go, you watched that right?
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Old June 12th, 2008   #29 (permalink)
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yes i do notice the geo with pipes pretty cool this is ver acurate and i like how u did the end with the grav lift this map is very creativ for a remake good job



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Old June 13th, 2008   #30 (permalink)
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Got my download.

Check out my new map [PRISON]: C/B,
l Planning l Forging l Editing l Testing l Editing l Done! l


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