This is a great map, although I have to disagree with Conker. If a map has errors, you can't call it flawless. It doesn't work that way. While 90% of the map is amazing, there are things about the map that could be improved slightly. Personal preference here, but I think the starting point is
extremely exposed to sniper fire from all around and a well timed shot from anywhere could take you out just as you lose invulnerability. Another point I have to disagree on is this:
Quote:
Originally Posted by Conkerkid11
....but Cyanide doesn't necessarily need any of these to give you the ride of your life. The forging is all that matters....
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Granted, you don't need a theme like DREAM and SLiK's Cape Canaveral. However, I can't agree with your opinion; "The forging is all that matters." While it does factor 90% of what you rate the map, it is far from ALL that matters. Gameplay and aesthetics are just as important for a track to thrive as the ace (no pun intended) forging that this map already has. I've already pointed out that the starting point is a little to cramped and exposed at the same time, and that can affect gameplay. The only real aesthetics on this map are the lights, and while that's fine, I would prefer something more. Something that sets it apart from other tracks like this. But again, it's not necessary.
I can't honestly say this map is perfect. Most of it is, but I'm holding back on 100%, mainly on three points:
-Once in about every twenty times the mancannon jump randomly failed. No outside influence was involved. But since the jump is at it's best possible working condition inside that ratio, that isn't a major drawback.
-The starting point makes me feel squeezed in, claustrophobic for that matter, and I don't have a lot of room to maneuver. It is also extremely exposed, as said earlier.
-You could do with a little more in the way of aesthetics, but you don't need it. Just personal preference.
All in all an awesome track. Looking forward to more!