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Old 08-05-2009   #25 (permalink)
What's A Scope?
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@ Cerberus

I really like the round sketchup that you posted. I can kind of see how gameplay would work (flow, LoS, weapons, etc.), but I can't really tell what everything is. I suggest getting some more pics on here so that I (and others) can see the more intricate parts assuming there are some. There first thing I saw that I didn't like was the ring-style flow. That gameplay type is not necessarily bad, but it is common is so many maps. Midship had the style nearly perfected. Since then, people make 2-Base maps with side towers, and that's what I see in your map even thought it is circular. Try to move away from a dumbdowned version of Midship (Ons).

The second sketchup looks more interesting imo. I see from your what you said and your pics that it promotes corner to corner gameplay. That is a more interesting style imo if you can pull it off. About the CTF, I think the idea is a cool one. It would stress teamwork by making it more difficult to defend the flag while making a cap. You have a common place for control (Top Mid), but it's definitely more interesting the side towers. If you do what you say you want to do, it'll play splendidly. I have a few questions. What are you going to do with the bottom? Are you going to have 'tombstones', or more complex geometry? What will motivate players to move to the bottom? Is there power weapons on the bottom? Can players from the bottom effectively take control of top Mid via grenades, power weapon/power up control etc, or not? Right now, it looks more like a death trap the an area.

I hope that helps.

@Matty

Now much to critique here. I see that you thought a good bit about LoS. Is the central area the focal point? Also, I always like to stress that the bottom needs to be a place that allows the downed player to regain control.

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