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if you had read the entire post you would already know that and how to fix it.
The ONLY time you can't delete an object is if it is the only 1 on the map (the run-time maximum drops down to 0), or if you have already placed ALL of that object on the map (i.e. so the number on the map has caught up with the run-time maximum). Anything in-between that and you can delete and re-spawn to your heart's content.
You can also budget glitch a normal map that you're part-way through, just like you may currently do when you accidentally delete stuff. All you actually have to do is increase its run-time maximum by one, that's it - that's ALL you have to do. Just go to the object you want to budget glitch, go to its run-time maximum and increase it by 1 - you're done.
Or, on a happier note:
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