|
Well, call me impressed enough to have downloaded it and given it a shot. I thought it looked relatively good from the pictures, though some of it looked better in the shots, it lived up physically in person. I think the map is designed fairly well, so Ill move on to the only things that matter, constructive criticism.
Now, I have seen that you arent much for negative feedback, but Im not really a good bullshitter, so Im just gonna be thoroughly honest with you.
Spawns | They worked okay, but couldve been improved upon. I found myself spawning in areas i didnt want to be, and occasionally within crossfire. If you want this map to be the best it can be, I advise rethinking some of the spawns.
Attackers Base | This base looks all perty n junk, but its quite... unprotected in any manner. I think you were too focused on how it looked [hi chips!] and not enough on how dangerous it is to be there. For example, If I was in red base, I could pick up that pretty little sniper and say... walk right up the giant dune behind me and stand there with a clear open view to 75% of Blue teams spawns.
Weapons | My problem wasnt so much with the weapons you chose, but where you put them and how you placed them. Several of them are placed in areas that Id have to travel out of my way to get. Such as the spikers on the "shelf". Really... a shelf? The other major thing is leaning weapons against walls that normally wouldnt be. Plasma Rifles look ridiculous how you've placed them, and the bubble shield couldve been effectively placed laying down in the center of where it is, but you instead chose to lean it up off to the side. This not only looked dumb, but i also have to swerve to grab it, instead of just picking it up on my natural path. I advise you to consider placing the weapons in more traveled areas, and with less detours to grab them.
Other than all that, I found it somewhat enjoyable. Im not gonna say I loved it, because I didnt, but I think you're getting somewhat better at designing. Im gonna say ya need to think things through a little more, and learn how to take criticism a little better as well.
|