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Originally Posted by VANILLA GORILLA
First off, I really dig the design. I'm not a fan of larger maps, simply because it's hard to find enough people to populate. But I think your work is really good. I also think that you did an absolutely fantastic job at creating a symmetrical level, without making a mirrored level. This adds a professional look that is missing from most symmetrical maps.
I'm not sure I agree with the laser's placement on the map. The map has enough bases and cover to protect people from vehicle fire. By adding a laser, you might as well never even bother using a vehicle. However, maybe providing both teams with a rocket launcher would be a better choice. This is obviously a small issue as far as gameplay is concerned, and the placement of a laser would help out newbs. But more experienced players would know to go for the laser first. That team would easily dominate, because since the laser is, I presume, in the middle, the the rockets are in the middle. Leaving an opportunity to have one team with both. By giving each team a rocket launcher, you would balance out this issue, and give both, newbs and veterans an equal playing field. Another option would be to delete the missile pod. Then you could give both teams a rocket launcher and keep the laser. I'll admit that this weapon looks to be really cool and fun by your pics, I would simply figure a way for it to not prove too powerful. The missile pod might be ineffective do to the sharp turns around the different structures, making the ability to loose the missile easier.
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In playtesting, the splazer acted more like an offensive weapon for killing defenders on the top of the base where the grav lift ends since the better games to play are one sided objective. The reason the attackers teleport closer to the splazer spawn is not only because the sniper rifles have 4 rounds, but also becomes a secondary "sniper" support weapon since the defenders aren't as likely to be using vehicles. This is also why I didn't put cover by the reciever nodes, in order to balance things out. There also needs to be someone on the defending team who is good at sniping to help cover the splazer tower. And since there are spots the defending sniper can be at without much worry from the attacking sniper, covering the splazer shouldn't be too difficult.