Quote:
Originally Posted by Tartan Spartan
I dont want another remake, what happened to the Bungie that was original, that changed online multiplayer and FPS. The structures should be well designed, simple yet elegant. A problem I find with BT maps, assuming this is a big map, is that warthogs rule and the spawns are out in the open (Sandbox, Valhalla although thats only some of them, Sand Tarp) and thus the map flows away from the central structures and the anti-personnel weapons are not used.
The structures should encourage CQ while patches of open space encourage Warthog pwnage, making death by warthog very avoidable but ocassional warthog kills to be a thorn in your side.
Please put in a teleport system that means you cant successfully camp it. Valhalla BTB is so annoying because so many noobs go up the man cannon and get killed before the realise that 4x4 has a nice meaty gun on it.
Dont throw all the vehicles at one place (Avalanche, Valhalla, Sandtrap although the Banshee was a nice idea). The name escapes me but i played an excellent Sandtrap variant long ago that had only mongooses at the starting bases with the warthogs bein space out in the open sand and key vehicles such as chopper, scorpion and ghost in the middle on top of Sniper, where banshee should be and towards the dunes outside the sort of T junction respectively.
I just hope for a balanced map that makes BTB fast paced rather than a vehicle fest.
P.S I wrote all of this assuming it will be a BTB map paying homage to Relic and Headlong.
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Thx for the post, tartan
but if it is a headlong remake, its probably gonna be like every other "island" map, (IE. High ground, last resort, etc. etc)
I dun want that
POST PICZ, you dont need to, i just want you to :3