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Ok I'm pretty sure I've seen this map posted about 3 other times on ForgeHub. And no offense but it's really not that original of an idea, and the idea of a "close the door" map works best on High Ground, because of all the movable objects and the large base. I can see you interlocked, so good for you, but it doesn't look all that clean. Try to make your interlocks cleaner and your scenery more aligned. And another thing, I see the gametype you chose was Fat Kid, which truthfully is only fun for the humans. Whenever I play Fat Kid, the games last about a half hour because the game is so unbalanced, and the zombies end up quitting. Try making your own gametype for the map, and try to keep it mostly balanced.
5/10
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