07-04-2009
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#3 (permalink)
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Member
Join Date: Jan 2009
Posts: 182
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Tor-que
Good
- All of the problems in the previous versions were fixed
Bad
- There's no way to drop down into the lower bases
- There's still no way to distinguish the two sniper corners from each other. Make one side glow purple (embed it in the block) so there's a light sniper and a dark sniper, so to speak.
Forefront
Good
- Spawns, weapon placement
- Ghosts weren't dominant
- There was actually a BR on this map. GASP
- Fighting on the inside took place all around
Bad
- Too small for 3v3, seems like a good 4v4 - 6v6 map.
- Outside of the map wasn't used much, but I could see it being good for CTF
- Lack of callouts
- You can still drop from OS to laser. I'm not entirely sure how to fix this. Maybe switch the two around? Or, since the warthogs were replaced, replace the laser with another power weapon. Sniper, shotgun, sword, hammer all come to mind.
Sink hole
Good
- Awesome interlocking
- Centerpiece hasn't been done before
- Team spawns worked
- Hole showed up in infection
Bad
- Fighting only happened in the hole or a bit on it's corners
- Hill size too big
- Seems unfinished, needs more weapons. Possibly dual wields
- Hole didn't show up in KoTH. Reduce hill height so you actually have to be inside of the hole to get time.
- Snipers too dominant, reduce clips in them if not already.
Tests: 45-6-45
(Attended, missed, feedback)
Feedback, Suggestions.
Goal: 100 maps by Jan 1st, 2010.
Professional
Respectful
On time
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