Thread: Foundry Siege Engine
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Old 07-03-2009   #2 (permalink)
Fillmore Roy
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Join Date: Apr 2008
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From the second pic, I can already see an easy way to break out of the map. Anyone with a little grenade jumping skill can easily hop over the wall and out of the intended play area. Fix this is with death teleporters at the top of that wall, remove grenades from the map entirely, or make the wall taller.

Other than that, this map looks pretty good. Not a whole lot of interlocking I can see, but interlocking is never a requirement. I can't really DL this because my map packs don't seem to work properly with one another. One day I go into the Forge lobby and I'm missing the Heroic and Legendary packs and Cold Storage. The next day they're available, but Mythic maps are lost. I don't know what's up, but it might just be me.

Again, this map looks pretty solid, but is not without its flaws. Take each person's suggestions seriously, no matter how silly they may seem in the beginning. They might just help you make this map feature-worthy.

EDIT: After taking another look at the pics, I don't like the teleporters. Use teleporters only in locations that cannot be camped or blocked, and make them sender and receiver pairs only. Additionally, do not put a receiver in a base that links with a sender in the middle of the battlefield. Also, avoid 2-way pairs like the Black Death. Only use 2-way pairs for minigame purposes or quick travel when Forging, especially on large maps. Delete them after you finish the map. Larger networks of teleporters are ok, but only in networks that move players across vast distances and keep each team on their toes, so to speak. The default teleporters in Avalanche are a good example of this.

Current Project: (Unnamed)
Status: Cleaning up and smoothing bumps
Description: Now that restoration processes are nearing completion, this ancient temple will see new life.

Next Project: ???

Last edited by Fillmore Roy; 07-03-2009 at 03:47 AM.
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