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: Sandbox
Urban Combat
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07-02-2009
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used man
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Join Date: Mar 2009
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used man
Location: seattle
Posts: 307
At your request, more a few closeup pictures:
Wide building with roof removed
another removed shot
one more
the angeled building caused a huge amount of unnescesary problems. this awning is for jumping from one to the other
one of my favorite buildings. in earlier versions it didn't get enough attention. now there is a sniper on top and a needler inside.
the building in the foreground is opposite the one in the previous picture. there is a sniper on top and a deployable cover in the tunnel.
there are two of these balconies. they were designed because I got some complaints about the wall slits. they have a couple specieal uses. 1 jump from inside onto the balconie, then sideways to the air conditioner. 2 walk slowly off the roof and drop down on to the edge and walk inside. 3 use a deployable cover to jump straight to the second floor.
crackah: the hornets really only get about one spree per game. you just got lucky :)
EDIT:
Quote:
There is to many overview pictures. You need to add in pictures that show the different builing and what not
OK, at first I wasn't going to address this issue, I decided against that. I am actually embarrassed about the lack of aesthetics in this map. while I did want to make many things neater and add aesthetics it became very very hard. first I hit OLN and budget. then there is the fact that many of the small cracks were patched up after finishing the second test. While this in no way effects gameplay it looks pretty dang bad.
thanks to RaBBiiTTT for the sig :)
Last edited by used man; 07-02-2009 at
04:49 AM
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