Urban combat
Created by used man
IMPORTANT-EDIT:as all of my testers have said, this map is really good. I changed the name to urban combat to get more views, I am very very sad about this change. I wont change the story and description, but will still include a DL link to wall street so you can download and play trouble on wall street... in the rare cast that this map gets featured, I would prefer to have it featured as wall street, cause I wont need to draw attention to it then :(
A true urban combat map
Base:
___-.Sandbox
Supported Gametypes:
- Assault
Capture the Flag
Territories
VIP
Custom Gametype(s)
Quote:
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Some of you might call me crazy, but I think this map deserves a feature. 5/5
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Quote:
Glad to see you finally got around to getting this posted. Luckily I was able to be in 2 of your tests. I also played a custom on this map with some friends the other day and they all loved it. Even for people who didn't know completely how the game was played, it was easy to catch on.
Uh I really can't think of anything else to say right now so I'll just quote my feedback as it basically says everything, and I really don't feel like typing alot right now =]. I also spoilered it because it's kinda alot.
(spoiler that I dont know how to make)
V3 Feedback:
Quote:
Wall Street:
Wall street was probably the most fun territories game I played since conquest. Around every corner there were fights breaking out to control the territories. Infection was really fun on this map because you actually felt like you were in a city, and all the calm moments between fights were actually kinda creepy.
Likes:
- not your average territories game
- there were many power weapons to counter the vehicles
- balanced RvR in choosing to stay in a building or leave to a new one
- plenty of cover in buildings, but the streets are wide open
- looks and feels like a city, especially from the streets
Dislikes:
- the vehicles, particularly the hornet, feel like they respawn way too fast
- territories feel too small, you had to be directly on the flag to capture it
- I was often spawn killed by a hornet when I spawned on the rooftops
Suggestions:
- the hornet in particular needs to have a longer respawn, atleast 2 minutes
- respawn points on the roofs need some kind of cover, or they could just be moved
- make the territories a little bit larger
V4 Feedback:
Quote:
Wall Street V4 had a ton of changes from V3, from some redesigned buildings to slight changes in vehicle respawn times. And I have to say that they were all changes for the better. I really have no complaints after testing this version.
Likes:
- The new vehicle respawns are, IMO, perfect, they no longer overpower like they used to, but there's still usually always a vehicle available.
- The equipment was definitely another great change, especially the grav lifts, and it added alot more variety to the game compared to the V3 test.
- I could tell there were some changes in the buildings, and the changes helped improve the flow of the map.
Dislikes:
- The only problem I had was the building where territory 7(I think) was only had one entrance, and it was annoying getting to it. But we solved this problem in forge right after the game so there are now 2 entrances.
Suggestions:
- Really none, we already fixed the only flaw we found.
So to recap:
- The new Wall Street is better then ever, gameplay is flawless and the buildings flow well with the streets, and each other.
- Players no longer need to be dependent on power weapons because the vehicles no longer overpower the map.
- Although we didn't see much of it yet today, I can see the equipment becoming very important factors in winning or losing, power drains are deadly against vehicles, and grav lifts provide easy access to rooftops.
- I'm pretty sure this map is complete, but Used said he had some more things to fix, well see later.
(/spoiler that I dont know how to make)
Hopefully people will actually read that and realize the map is now PERFECT!
Also I won't need to DL, I still have them on my HD from the test. And why didn't you add the ODST Infection version there? That game was really fun.
Soooo.... yeah.... DL DIS MAP AND PLAY WITCHUR FRIENDS! =]
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Quote:
ANYWAY, this map was a lot of fun to play on, but it didn't go with my playstyle, so I got my ass kicked a lot. =P But you couldn't have placed the territories in better spots. There's always a battle going on by at least one of them. Personally I would have put some things in between the buildings but that's just me. Great job on the map. 5/5
A word to the wise, try this map. It's delicious!
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Quote:
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Hey Used Man! I can't believe I haven't posted on Wall Street yet, considering I was one of the testers. I felt at first that this map was just another one of those random territory taking team work matches. But the more I played on it, the more I truly understood it. It was a blast to play, and although it takes awhile to get the weapon layout, I throughly enjoyed it. Hrrmmm... Seeing as it was quite awhile ago that I tested this with you, I can't quite remember how the Hornet went down. But if I do remember quite right, it was slightly a bit overpowered. But this was a territories map, so it wasn't all that effective towards earning points. The hornet would just completely dominate the buildings, and if you got lucky, splatter somebody on the ground. Great map Used! Wall Street is one of those maps that just doesn't deserve to be pushed back within a second of it's post. Any map as good as this one deserves at least three pages of posts...
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Quote:
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I'm actually kind of surprised. I played on wall Street, err Urban Combat, for about 5 minutes (I had to leave) and it was really fun. I think Wall Street, I mean Urban Combat, deserves more attention from the community than this. It really is a fun map to play on. I will admit that some of your buildings are a little sloppy, but you can hardly notice it when your playing. Also, why did you make 3 different versions of the map?
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Story:
500 years before the events of halo 3, there was a small city on a small island. this island contained a very strange material that would help shape what was to come in the future. this material would only be found in very small quantities. It glowed very brightly and provided huge amounts of power for its size. due to the small amounts found it was majorly overlooked due to the cost and rarity. now, 500 years in the future, scientists have found a way to extract all the potential energy from it and generate huge amounts of power. now only a small amount of it remains. the last traces have been tracked to the small ruins of nohsav. you and your force have been sent there to retrieve as much of it as you can. Unfortunately the blue army has also located these traces and are sending a force as well. eliminate the enemy and retrieve the material: good luck
Description:
I made this map in the hopes of creating a true urban map somewhere between infrastructure and gridlocked. infrastructure has a few very detailed buildings, gridlocked has many upright box buildings. while they are both great maps they are also a little extreme. wall street is a middle ground, it contains a good amount of detailed buildings. this creates CQB fights inside the buildings and long range fights outside and on the roof tops. because of the size I added a few vehicles to speed up gameplay. I expect a few people to complain about hornets. I assure you they are very well balanced. occasionally the smart driver will snag himself a killing spree, but that rarely happens. This map plays a custom territories game called trouble. the general idea is very similar to conquest but with a more open world standpoint. I plan to make a whole map pack devoted to this gametype. now I present, Wall Street
Forging 101:
[
YES ]
__Floating Objects
[
YES ]
__Instant Respawn
[
YES ]
__Immovable Objects
[
___ ]
__Timed Map Events
[
YES ]
__Effective Spawn Placement
[
___ ]
__Gravity Lift Techniques
[
___ ]
__Objects Placed in Water
[
___ ]
__Used Symmetry Option
[
YES ]
__Interlocking Objects
[
YES ]
__Objects Merged with Map Geometry
[
___ ]
__Unlimited Budget Glitch
[hr]
A weapons diagram. A few people had trouble finding things, so I made this.
A diagram of where the territories are located. if allowed they are inside on the second floor.
attacker side
defender side(note: this map is symmetrical and I may have forgotten which is which.)
A center overview(notice the balconie at the top of the screen. there are two of these, deployable covers can be used to take a shortcut and fool campers.

center street
Kitsune Yosh demonstrates one way to take down a hornet.
menace repys him in kind.
elites FTW
I demonstrate another method.
We Will capture this territory!!
calm happens after the storm to
A preview of my next map
[hr]
Download Wall Street
Download urban combat
Download urban combat slayer and VIP
unfortunately I have run in to problems and was forced to make three diffrent wall streets. just plain plays trouble, OBJ plays assault and flag, and slr plays slayer and VIP. I would reccomend the original.
Download Gametype