|
Could you explain how the tele-camping would look like in a battle? Because I kept imagining that a team could be all rushing into 1 teleporter and then just creating another huge fight that can only be decided by skill.
Btw, escaping the map isn't possible (with my testing so far). The spawn rooms are completely blocked off by a closed container which is immobilized. Second room is also completely blocked off since you're trapped inside a row of open containers. Inside the last room, your body is squashed directly under the map boundary so you can't jump at all. (That was one of the unique things I thought would be cool inside a map along with the water.) Sorry for leaving that out, it is now added into the map description.
Gunnergrunt, I took a closer look at the guides for weapons in Conquest maps, but I'm not too sure what else I could do to modify the current weapons. Spacing the weapons out won't work because I'm afraid that the weapons and grenades will float around in the water, and of course putting weapons in the last room wouldn't be a good thing. And if you want to help me improve the map, you can, like play test it, edit it, etc, you don't have to of course. But just to tell you, I won't be able to be alongside with you, and I'm moving this summer, so I won't even be on an Xbox till August.
Oh yeah, and will this be added into the Summary of Disputed Lands list?
|