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All I can say is wow. I have seen this map many times (blame Pel) and absolutely love it. It looks like you've spent all of your time perfecting this map, and it looks awesome. I hope it reaches its full potential. I think I heard AZNFTW helped with this, so I give him credit as well for this beautiful map. From the video I can say that gameplay looks promising, hectic, and overall fun. I don't recall the name though, but it seems cool. some questions and pointers I'd like to say are:
-The sniper, I in my undoubting opinion don't like it just standing on it's stock in the middle of the ramp. It looks unnatural to me, it just somehow standing tall on a ramp. If you put a weapon holder, that's a different story, but I'm curious.
-In the version I saw, I think the shotgun was close to the Overshield, which is a big no no. Please clear up on where some of the power weapons spawn, because OS + Shotty = RAPE. (Metaphorically, not literally, unless you do after you shot them.)
-In picture #5, that block, tall and those block, angled don't seem right. I think you might have gooten lazy placing that block, tall, but it seems one block, angled is interlocked with it and the other isn't. I suggest moving the block, tall over towards the unmerged block, angled and interlock them all together.
-Have you reached the OLN? I see many places to elevator jump and break your map, being able to jump from roof to roof and ruin gameplay elements, especially by sniper fire.
Overall, this map is COVERED in epic win sauce. I really like it asymmetrical layout, it takes a good, intelligent forger to conjure up a good but uneven layout. I give 4.90/5, or 98/100, just every map needs a V2 to be perfected. With some intuitive changes, this could easily be 100/100, and I believe may people see this as perfection. Wonderful job GD27 Shockwave and AZNFTW. I have downloaded and look forward to test and experience gamplay for myself.
-Dylan
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