Map Title: Haunted Hotel
I ain't afraid of no ghosts...
Recommended # of players : 8-16
Download Map : Haunted Hotel -
over 100 downloads
Download Gametype : Ghostbusters3 -
over 75 downloads
Description : Love Ghostbusters but tired of Hide & Seek Town? Tired of playing on a huge map and ghosts that hide forever?
There's an old hotel that has contracted you to clear it of ghosts. This hotel has history. Many people have passed away over the years. The owner is deciding to send in a demolition crew and sell the land in 10 minutes if you cannot clear the hotel of it's unruly "patrons".
Your mission... should you decide to accept it... is to enter the hotel through one of three entrances ( the main entrance, the back entrance, or the rooftop ), grab your proton packs ( sentinel beams ), and rid the hotel of these ghosts.
Zombies spawn as "Ghostbusters". Humans spawn as a ghost of one of the former hotel employees or patrons. Who will you spawn as?
- bellhop ( spawn by main entrance door)?
- front desk clerk ( spawn behind front counter )?
- hotel manager ( spawn in room behind front counter )?
- Chef or his assistant ( spawn in kitchen of restaurant )?
- Waiter/Bartender ( behind the counter in the restaurant )?
- Gift Shop employee ( in the store )?
- Entertainer that overdosed ( stage of discotech )?
- Disc Jockey ( DJ booth over discotech )?
- Executive ( conference room )?
- on the toilet ( in the lobby bathrooms )?
- choking on food ( in the restaurant )
- one of the former residents ( in one of the 5 hotel rooms )
Hotel Images...
This is the main entrance for Ghostbusters to enter from...

As you can see, I have tried to keep ghosts from being able to spawn kill Ghostbusters by adding mancannons so that you can enter the hotel, but can't leave.
This is what you see when you enter through the main entrance... the lobby.

As you can see, there is a front desk with a manager's office behind it... and what used to be the gift shop above it on the 2nd floor.
When you enter through the main entrance, this is what's to your right...

As you can see, a little lobby lounge area and stairs to the 2nd floor.
This is to the left of the front desk when you walk in...

Another stairway to the 2nd floor, and entrances to the lobby bathrooms are behind those columns on the 1st floor.
The toilets are still there, but you'll get no privacy since the doors were removed when it was abandoned...
Here's the restaurant on the 1st floor just past the lobby lounge...

There's still a few tables... and the bar is still there. Stove and fridge are in the back.
On the 1st floor in back, there's also a stage/discotech...

It doubled as a comedy club/disco back in the day.
Here is the basic elevator shafts...

Yeah... very basic, but can get you there. Ran out of man cannons and the grav lifts kept pushing underground when I tried to merge them with the small wedge.
Here's a view of the entrance to the discotech. You an also see the hotel back entrance and fire stairwell leading to all floors and the rooftop entrance for Ghostbusters...
2nd floor conference room, for those business meetings...
2nd floor is also how you can get into the DJ booth overlooking the discotech...
3rd floor has the five guest rooms. They're all pretty basic...

Each still has a bed, a closet, and a bathroom which is bare ( ran out of budget ).
Here's the settings for Ghostbusters3...
( I started from scratch, so don't know how similar it is from the original. )
Weapons/Equipment on map...
I created this map so that Ghostbusters could theoretically find every ghost eventually. Theoretically, if you work as a team of Ghostbusters, you can corner off areas of the hotel to get ghosts. While the 1st and 2nd floors will be more difficult, most rooms have only one entrance/exit. If you can get a ghost to the 3rd floor... just block off all stairwells and elevators and send up a search crew to go room by room. Your biggest issue should be the 10 minute time limit.
I ran out of money at the end, so I know of a couple bad interlocks on the top floor because I couldn't spawn the right pieces to brace, and the roof looks like crap. I pretty much had to use whatever pieces I had left to just seal up the cracks so nobody could get out of the hotel. Ghostbuster entrances are probably the worst part, but they should be enclosed enough to prevent anyone from escaping the map without
a lot of effort.
If anyone finds an escape route, please notify me and I'll try to fix it. I reached the item limit, so I'll do the best that I can to address that issue.
Hope you enjoy this map and happy hunting/hiding!