Thread: Sandbox Espionage v2
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Old 05-14-2009   #1 (permalink)
Sarge525
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Espionage v2

Espionage v2
The spiritual successor to my map Espionage; which was made over a year ago, now.




Overview
This map functions both for asymetric and symetric gametypes. And is designed as a high military research facility, which has a surplus of ventalation systems running throughout. The overall gameplay can be best described as, long hall BR fights with close range melee and nade fights; so based on your location the map will have different play styles that work best. This is also evident in the custom gametype that originated the map back when the first version was built. I will get into detail about this gametype later on. Now the reason I use the phrase "spiritual successor" rather then simply saying it is a remake, is that it looks nothing like the original in design and aesthetics. Half of this being due to my increase in forging ability, and the other half because I had so much more to work with.


Weapon Set
AR x1 [2 clips]
BR x5 [2 clips]
SMG x1 [2 clips]
Magnum x1 [2 clips]
Sniper x1 [1 clip] (Symmetric)
Rocket Launcher x1 [0 clips] (Asymmetric)
Shotgun x1 [0 clips] (Asymmetric)

Equipment Set
Frag Grenade x4
Plasma Grenade x2
Trip Mine x1 (changes location based on symmetry)
Regenerator x1 (Asymmetric)
Bubble Shield x1 (Asymmetric)
Firebomb x2 (Asymmetric)

Supported Gametypes
Team Slayer
FFA
One Bomb
Neutral Bomb
KOTH
Territories
Land Grab
Juggernaut
Infection
...well all of them, but I would suggest symmetric unless you are playing the custom gametype "Intel Grab" or One Bomb.



Layout
The map is a series of four rooms, with a ventilation chamber above all two floors (third floor). The second floor is an elaborate U-shape that crosses over the whole map; and the first floor is a series of open chambers with natural cover on either ends of each chamber. The third floor (ventilation chamber) connects all the vents throughout the map and provides slow, but safe, travel around the map.

A Crappy Paint Picture I Did in a Second...

Central Chamber

North Wing

Ventilation Chamber

East Base

West Base

East Long Hall 1st Floor

East Long Hall 2nd Floor

West Long Hall 1st Floor

West Long Hall 2nd Floor



Ventilation System
There are entrances/exits from the vent system at each chamber location. When playing symmetric games the vents are open in both directions; but in asymmetric games, the vents become one way (out).

Central Chamber/East Base Connecting Vent

North Wing Vent

East Base Vent

West Base Vent



Custom Gametype
The custom gametype Intel Grab, is a territory based game where one team spawns with nothing but equipment, and the other (defending) team spawns with a large amount of weapons. This creates a gametype where one team must stealthily sneak in, via the vents, and capture the territories; while the defending team must try and hold them off with their cache of weapons. The custom powerup gives the defenders an enhanced radar, which allows them to hunt down the players progressing through the vents easily, but it makes them a ready target for the attackers.

Last edited by Sarge525; 05-14-2009 at 19:28.
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