Thread: Sandbox RISK Boardgame 3.0
View Single Post
Old 05-13-2009   #10 (permalink)
Shock Theta
Good man yourself!
 
Shock Theta's Avatar
 
Join Date: Dec 2007
Gamertag: Roche178
Location: Ireland
Posts: 5,842
Send a message via MSN to Shock Theta
Quote:
Originally Posted by Loby the Medic View Post
Thank you shock, that does indeed look a lot better. It has been quite a while since I've posted on here and I can't remember half the html I used. Does anybody know why my pictures are always turning out thumbnails? Not a big drawback but still somewhat inconvenient for the reader.
No problem. I hope you don't mind, but I removed the white colour you replaced the black with, as that text would be invisible on the other theme for the site, which has a white background. As for the thumbnails, I suspect you simply copied the wrong code from imageshack. You want the direct links instead.

Moving back on topic (apologies for the detour, but the response from that particular member was shocking), I love the board game and the way you've gone about recreating it seems original and fun. It remains to be seen how things fare in-game, but I shall download and try my best to get a large party of players who understand the concept beforehand.

You've clearly ensured that the game will play with the same restrictions on range and so on as the original, and that's to be commended, but I'm unsure how players will react to a huge playing area, shotguns and massive respawns. Respawning allies on capture is a smart move - if you've found that this is subsequently overpowering, however, you might want to also consider enabling the respawn on kills setting. It describes itself as enabling respawns when allies are out of lives, but it's wrong - it actually causes players to instantly spawn. With 30 seconds to wait otherwise, that might be a setting to consider.
Shock Theta is offline   Reply With Quote