Thread: Infection Ghost Patrol
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Old 05-09-2009   #14 (permalink)
abc geek
Junior Member
 
Join Date: Mar 2009
Posts: 47
Quote:
Originally Posted by Kaitrix View Post
This map was alright. When me and my friend were playing it we noticed that while being infected and driving the ghost that there isnt too much room to see while trying to operate the ghost. And possibly consider that the rocket launcher and 7 iron should be removed>>The rocket launcher is overpowered and the 7 iron isnt going to do much when your about to be splattered by an accelerating ghost.

Hope that review was helpful. Didnt mean to be discouraging if it sounds that way, just providing some advice for possible changes

80/100

EDIT: Watch the quadruple posting
yeah thanks for the review i was thinking of remaking this so that the humans can't jump but there's not much of a ceiling so that doesn't create a problem witht the ghost driver... but it feels neater with a ceiling so i might just neaten it up a little

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