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Originally Posted by Paulie Walnuttz
Im glad the guild likes the map and is being accepted by many, whats a scope and myself really put quite a few hours into this one, scope it was a pleasure working with you on this one.
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Great fun!
Quote:
Originally Posted by R0FLninja
yaaay, you posted it, this was one helluva lot of fun, we tested it on every single gamemode, and it worked out great, the spawns are perfect and the map has a unique design, and im on the testers list, woot. although i might consider taking out the hogs, maybe adding a ghost or 2?
good job scope and paulie, 5/5
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Thanks ROFLninja! I think, overall the hogs work as a power weapon rather than a tool of destruction (i.e. ownage). I would consider your idea, but the budget glitch will not allow.
Quote:
Originally Posted by Turbulence
This is a really unique Foundry map.
It is in the sense that it separates the bottom and top floors completely, resulting in good gameplay and necessary strategies emerge.
The warthogs work surprisingly well in such a small map because of their ground control, but lack of second-story control.
If you like a new modern competitive map, this is the one for you. Hit the link to the fileshare.
Any ideas on an MLG version?
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I am glad you like it. I think you caught what we were going for.
MLG? I think maybe we could work something up.
Quote:
Originally Posted by Orphanslayer92
I played this the other day, if I recall correctly, I was in a party with you. The map played very well and the aesthetics are great two. It really is one of the more interesting maps I have played, it really has a variety of different routes and jumps. I very much enjoyed playing this map. Both of you are excellent forgers.
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Thanks.