Dehydration is by far one of the best maps we've made for Agents. Callouts are easy due to the maps natural landmarks, and the terrain is easily navigated. The map flows well, but presents a challenge when changing height. Most changes are short and quick, requiring that the whole team move together. The map is also just large enough for the other team to escape off your radar, so keep your eyes peeled. The VIP should be aware that there are lots of flat surfaces around the building areas of this level. Though it feels constrained, the VIP has lots of leeway as to where he can camp out while his Agents are fighting.
The one thing to watch for in this map is attacks from above or below. The map has tons of up-and-down lines of sight, and can be used very effectively by an ambushing team. The varied levels also make for some interesting firefights. But rest assured, it is fun. Definitely a keeper.
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In the deeper parts of South America lie some of the most remote locations in the world. However, in modern times, these remote areas are some of the last sources of clean energy and oxygen. These are, of course, the first targets of the Agent war. Outposts like these quickly became battlegrounds as the two sides clashed. Don't be fooled by the docile and serene picture: This is a dangerous place.
Canvas: Guardian
Map Size: 3v3
Difficulty: Easy
Power Weapon: Assault Rifle
We all know that Guardian is Lockout's little brother, and so this game plays very similarly to Docking Station, only without the giant hovering ship...thing. The map is again, tight and constrained, but not without it's rather open areas. Flat ground covers most of the map, and you should have no trouble moving as a team. The only thing to really watch out for in this map are the lifts. Don't go through them, or you'll lose a life. Death teleporters guard them, and don't tempt the Guardians. They'll kill you =).
Theres also a pallet bridge. Just thought we'd let you know.
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Great amounts of power are consumed in creating the weapons needed to keep up in the Agents war. This frozen installation provides that power, and therefore cannot be left un-defended. However, since these are far from the front lines, structures such as these are left more for harsh environment training rather than actual combat scenarios.
Canvas: Narrows
Map Size: 3v3
Difficulty: Medium
Power Weapon: Shotgun
The curvy nature of this map makes moving together a bit interesting, but not difficult. It's a gradual curve, making staying on the same playing field easier. However, as the canvas map suggests, it's not a large teams map. The lines of sight are long and narrow, making it a sniper-prone map. However, the underneath suggests a different tactic. The power weapon on this map is the shotgun, making any close encounters that much more interesting. The main tactic here is to stay out of sight, and under cover.
Also note that the mancannons are blocked again by death teleporters. We don't want any fast transport behind your enemy here.
That's honestly it to this map...Not much more to explain. It's Narrows with some cover.

(Thanks Mitona!)
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While most training courses take place in a controled, simulated environment, this contained biodome provided the Agent squads with a more organic scenario. Natural formations make up the majority of the cover, and the terrain is flowing and differentiated. The training directors supplied them with weapons, of course, but only minimal cover besides that which was already growing out of the lush field.
There also appeared to be a small agricultural disease that spread through part of the installation. It will be taken care of shortly.
Canvas: Isolation
Map Size: 3v3 only
Difficulty: Medium
Power Weapon: Shotgun
Gnoll is an interesting blend of flat ground and variated terrain. The hill in the center is especially challenging, as the steep incline requires you to stay almost perfectly even with the rest of your team if you are to move across it. However, the lower part of the map and the sides allow you to use your VIP's influence to it's maximum. This blend makes for fun encounters, and some not-so-fun surprises =).
It should be noted that some of the items require you to pack your team into a very small area of the map to pick them up, and by doing so giving away your VIPs position. Be aware of this, and don't linger too long in those areas. However, these items are worth it, and should be sought after.