04-07-2009
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#8 (permalink)
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Member
Join Date: Oct 2008
Location: The Principality of Sealand
Posts: 394
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This is the best objective map I have ever played. I can never get enough of it; I guess I have Wishbone withdrawal as well. It is perfectly balanced, the design is amazing, especially the bases. The one-way doors add a unique twist to objective gameplay that makes Wishbone a map like no other.
Every aspect of the map, except for the back catwalk, in my oppinion, has been perfected, though I know not of what could possibly be done to make it better. The ascetics in this map are great as well, a hard feet for Foundry's limited pallet, accomplishing a great aspect of height while still allowing one to feel at home. The layout is complex enough to allow for strategic, advanced gameplay, yet is simple enough so that new players won't become confused or overwhelmed. There is a perfect balance of weapons, not one is too overpowered, and there is always one close enough to be found without having to be looked for, though I was never actually able to find where to plasma grenades spawned. I was surprised, but vehicles, even if they are lighter ghosts and mongeese, fit into the map like a glove, they're not out of place, not overpowered, and allow for extra strategy in flag retrieval and protection, a major plus. No matter how long a match is, no matter how many times it's played, it will never become old or boring.
There isn't much more I can say than this:Simple, clean, balanced, beautiful.
Complex, innovative, refined, and strategic.
Last edited by Sotha Sil156; 04-07-2009 at 04:24 AM.
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