
Created by: DeathToll77 and Zombievillan
Make a wish.....
Who will get the bigger half....
RecommendedGametypes:
Multi Flag
Team Slayer
Neutral Bomb
One Flag
One Bomb
Territories
Conquest
Description:
Wishbone, a symmetrical map in the shape of a wishbone. Each teams start on the opposite sides of the stem. The map started as a concept drawing on foundry designer. The only thing present was the center piece and the unique one way doors. The one way doors create a very competitive atmosphere for objective games. If you don't want to take the long route your team will have to be on the other side of the door and open it by destroying the grav lift. If your team is successful, you should be able to succeed. If you are unable to use the shortcut, feel free to grab a goose for a quick escape and drive back to your other side. Which brings me to the next purpose of the map. From day one the map was designed to house vehicular battles while still have infantry combat. Originally the map was intended for warthogs, but because of the limited space on foundry they were removed and replaced with ghosts. DeathToll77 started this map on his own in October. Eventually Zombievillan was added on. The map would NOT be what it is without him.
Planning:
This was the original concept drawing for Wishbone, notice the one way doors. From day one DeathToll77 planned the map to be unique because of the one-way(represented by blue arrows) doors and the ability to have vehicular and infantry battles. Of course the areas outside the "wishbone" have been drastically changed. The back hallway geo-merges were removed as well.
Weapons:
- 2 Assault Rifles-30 secs-2 spare clips
- 10 Battle Rifles-30 secs-2 spare clips
- 1 Shotgun-180 secs-1 spare clip
- 2 Sub Machine Guns-30 secs-2 spare clips
- 4 Spikers-60 secs-1 spare clip
- 2 Magnums-30 secs-2 spare clips
- 2 Plasma Pistols-30 secs
- 4 Plasma Rifles-30 secs
- 1 Needler-90 secs-2 spare clips
- 2 Covenant Carbines-30 secs-2 spare clips
Equipment:
- 6 Frag Grenades
- 6 Plasma Grenades
- 1 Bubble Shield
- 2 Power Drains
- 2 Regenerators
- 1 Active Camouflage-180 secs
- 2 Mongeese-90 secs
- 2 Ghosts-150 secs
Pictures:

The dead middle of the "Wishbone."

Base "A" side walkway.

Base "A" sniper catwalk.

Base "A"

Base "B" to upper walkway.

Upper walkway and camo spawn.

Center bridge and camo spawn.

Base "B" entrance 2.

Base "A" back.

One way door with window above.

Shotgun!

Br'd out of the sky!

Ghost and mongoose slip by enemy defenses.

Mongoose assault.

Window combat, the guy got sticked.

Mongoose vs. Ghost.

Planning the escape with the flag.
Flag Beat down.
Special Thanks:
- thesilencebrokn-For looking at the concept design and being "Fucking Impressed" Ever since then he has followed the maps progress and constantly giving advice.
- Zombievillan-The man himself, without him working on the project this map would be, well simply put,shit.
- Adelyss-Toward the end of the map's production, Adelyss was very supportive with advice on geometry and helped with spawns.
- Spartan7371-This man did a lot as well, everything from following the maps progress to testing, to help with weapons and spawns.
- Idiotninja-When not testing the map, he suffered from "Wishbone withdrawl." We had just the cure for him, basically he tested alot.
- Everybody who tested- Seriously, youre comments and your suggestions really helped out.
- Bl00D Fir3-You may not remember this, but I do, way way way back when the map was just 4 boxes you helped DeathToll77 with a geo-merge.
- EXC RIKU-TESTING
- SOTHA SIL-TESTING
- Amercan Phycho-TESTING
- Vorpal Saint-Following the map
- GIBBARRRRRRR-Awesome vision idea and testing and following map
Final Thoughts:
DeathToll77: "Geo merging sucks!!! No, but really the map was destined for greatness from day one. Not to sound boastful but I had zombievillain, I mean come on!! I'm set. Also I had great people to guide along the way. Oh and WE'RE NEVER USING THAT CANVAS AGAIN!!
Zombievillan: "The moment I layed eyes on the concept I knew it was going to be a great map. After I had finished Odessa, DeathToll77 proposed me to join him is his project. I was excited because he had shown me the progress so far. After that I got right to work, we did'nt have any ideas for the rest of the layout, so we had discussed anything possible and had to switch the layout around a few times until it was right. In the end the gameplay was great and the map looks good. I will definetely call this a success."
Zombievillans Final thoughts part 2: Well what can i say, I really enjoyed building this with you deathtoll. As long as it took, especially with me building my last map at the same time, this was great fun. Im sorry there were many times you had to rush me to finish a few merges but hey, its all good now. I really like the way this flows with the vehicles and I was kinda iffy about the two Ghosts but it worked out really well and I am not dissapointed in this map at all. You did great in your first competetive map and you probably didnt even need my help, but Im glad you asked.
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