Thread: Sandbox Misery
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Old 03-15-2009   #17 (permalink)
LIGHTSOUT225
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Join Date: Jan 2008
Location: San Diego, CA
Posts: 6,585
Hey Doog, just got done with a custom of slayer on this with a few people, and I really liked the layout. Although beforehand, I went in and took the filters out (as it was really hard to see with them on). Id recommend leaving them off, or at least providng a version where they arent on in addition to this one. I dunno, something to think about. Anyway, I really like how the map flows and despite the open air feeling of some parts of the map, everyhitng was divided very well, both horizontally and vertically. You have a great mix of CQB, mid-range and even some long range battles.. its a nice balance.

I did, however find some things yo umay want to fix. First, there is some stuff not spawning at start. like the wall that the Camo sits on, as well as one of the bridges that makes up the Blue light tower (that bridge doesnt effect gameplay, but yeh). These items do appear to be there because you have all your run-time minimums raised all the way up, but Id encourage you to lower all those as much as you can and just make sure everythings spawning at start. Items have short delays before spawning when they are set to 'no' but are force spawned via RTM's.

Other than that, I don't have any serious qualms about gameplay. Oh, wait, I do remember what seemed to be like large sone colums laid horizontally making up some of the floors in some spots that made players bump/jump when walking over them, but it wasn't too bad.

But yeh, overall Im really imrpessed with this, and Im definitely looking forward to more games here real soon.
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