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Old 03-10-2009   #1 (permalink)
Doog Nit
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Join Date: Nov 2008
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[SandBox] The DooG

The Do_oG
by DoogNit...no way...
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Inspired by Rainbow Road from Mario Kart: Double Dash!!, this racetrack has to be one of the best mongoose tracks to play with a bunch of friends.

Download Game Type

100cc

Description

If you have ever played Mario Kart Double Dash, then you should know what to expect from this map. I tried this once before on Blackout and it was o.k. but this version beats that one by double in every aspect. So, to explain the track thoroughly, first lemme explain what
I like to call "cleansing". It happens 10seconds after the round starts. You spawn in front of a mongoose so you have exactly 10 seconds to get out of the explosion's radius (Way more than enough time). After 10 seconds, you'll probably be at the S turn or something and while you are there, the cleansing process will begin. After 30 seconds, you should be at, or close to, the zigzags. At this time platforms will spawn underneath the falling coils to make sure they don't explode for the rest of the round. Mongooses never respawn so now there is nothing but smooth a track waiting for you at the start/finish. Now that that's been explained, the rest shall be done as so. The spawns are random so you never know if you're gonna spawn in front, back, middle or anywhere in between. This makes it so no specific person has a predetermined advantage. Plus it'll only take a few seconds to gain 1st even if you start in the back. The first jump is only feet away and launches you a good distance onto the first straightaway. This jump can get a bit sketchy if you have a lot of people going off at once. No one should fall off since the bridges suffice as guide rails. If it happens then it happens, but it is very rare. When you land, imminently you will be making an "S" turn. (Turn left then right then left again.) An optional booster is right after the S turn and sends you toward a small turn which leads to another big jump. This jump works about 99% of the time. After you land that jump, there is a series of zigzag turns and after those, you reach the pipe. Now although this pipe might look epic and all, it's the worst feature of the map. I say this because it only works about 70% of the time. Yes it's good, but it's not up to the rest of the map's standards. Unfortunately, after spending about 2 hours tweaking and fixing the pipe, I found that not much could be done. Luckily it's not that bad if you land wrong, I just don't like that it doesn't work more. Anyway, after that, you drive straight on the curvy pathway until you reach the final jump. This jump isn't as big as the others and doesn't use any lifts/cannons. When you land, you go down the 2 story spiral and there you are back at the beginning. That's all for the track.

Game Play

Now, as for the game play, (100cc) you start with a shotty and are invulnerable. You have 2 laps and 2 lives. If you happen to fall off the edge and you're playing the right gametype, then you will respawn on a grass patch which will allow you to spectate the rest of the race. If you do not wish to spectate, kill yourself once again and you will simply be out of lives until the end of the round/race. You cannot get to the track by jumping from any of the grass patches. Also, if playing 100cc, you cannot effect any player's driving. This is because you wield a shotgun and it obviously has a terrible firing range. You can attempt to cheat the map all you want, but there is no use. Oh and please don't tell me it's too hard. I know it's not the easiest track on this site, but that's the point. I hate when a track/map/anything has no competition and any random person could do it with ease. So I put difficulty in it. Plus it's not even that hard. You wanna see hard? Forge a huge floating racetrack. Ahah. See what I did there?

The Ghost can't be seen...

I was originally going to share a game 150cc with the map which would include ghosts instead of mongooses. I decided not to for two reasons. 1. You were able to cheat too easily with them. 2. While driving behind a player, Halo's auto lock makes it so your cross hairs follow the person in front of you making driving extremely harder. If you want to do ghosts instead of mongooses, simply play the map in slayer but keep the above in mind.

Special Thanks

LadiesMan20007
Woodude93
ShearMe
bjusko51894
Kylerstick
FrznFox
MilkMan - Forgot your exact GT
iTz JoKeR Jr
VexedScarnoX
benihana233
Arbacca
God
Nintendo
Chicken Wings
Pizza
Pepsi
Forge Hub
Shpraygen Daygin Doopin
President Obama
Frmr Pres. Calvin Coolage
Barbecue Sauce
Mufasa (Lion King)
Mike Jones
Tupac
Biggie
The Crips
DoogNit
and uhh...more chicken wings.

Forging 101

[
YES ] __Floating Objects
[
___ ] __Instant Respawn
[
YES ] __Immovable Objects
[
YES ] __Timed Map Events
[
YES ] __Effective Spawn Placement
[
YES ] __Gravity Lift Techniques
[
___ ] __Used Symmetry Option
[
YES ] __Interlocking Objects
[
YES ] __Unlimited Budget Glitch

Yes I know I haven't been very active in Forge Hub and I have a very good reason for that...but instead of telling you that, I'll just throw you some juicy pics to marvel at.
Distraction - activate!

Distrac Pictures
Overview ↓


Start ↓


Before Car Cleansing ↓


After Car Cleansing ↓


First Landing and First Straightaway ↓


S Turn Part 1 & 2 ↓


S Turn Part 3 ↓


2nd Straightaway and U turn ↓


Second Landing ↓


Zig-Zags ↓


The Pipe ↓


Inside The Pipe ↓


The Curvy Road ↓


Spiral (Final Turn) ↓


Finish Line ↓



Well that 's all for this map. I hope you enjoy it. I have made a few other maps which I will be sharing some time tomorrow. Until then, this has been Doog Nit. Good Night and Enjoy.

Down↓Loads
Download The Do_oG
Download 100 cc

Shall I Forge Again...?

Last edited by Doog Nit; 03-13-2009 at 04:20 AM.
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