Thread: Mythic DLC Ishimura
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Old 03-08-2009   #6 (permalink)
AmercanPsycho
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Join Date: Apr 2008
Gamertag: AmercanPsycho
Location: Camp Froman *Washington State*
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Quote:
Originally Posted by EleKtRa View Post
is this not just orbital? if not please show screenshots of edited parts of the map because from what i can see all youve done is added some flags
Are you blind? Look at the pictures. There is a lot changed to Orbital. Hallways blocked off, just download the map and you'll be pleased.

Quote:
Originally Posted by DarkFalcon View Post
Looks good for CTF and assult, I likew the use of the colour affects also. Looks like it plays well. But I don't really see much changed, 4/5.
Of course you don't see much changed. This is a map made on Orbital. Orbital barely allows objects to be placed and Driscoll was able to make an awesome map on it.

Quote:
Originally Posted by xMBMAxPureEvil View Post
wow, me and my friends were making a dead space map last night for infection, but you beat us to it. Super sad face. Anyway it looks good, we also had the problem of forging because all the objects were horrible, but you did a good job with the doors. All in all this map deserves a 5/5 because there's really no way to judge without more objects being on orbital
I don't know what to say to this besides read the post. Dead Space? Wtf? This is not even close to an infection map. In the post it says:
Quote:
This may be a conquest map, but plays slightly different to any other, the long hallways and tight corners for close quoter combat works well together. any that has played will agree.
__________________________________________________ _______________

Line of Sight:

Orbital naturally has great lines of sight, but you improved this by changing the crates around in the hallways. Before, the hallways in Orbital were cluttered and messy, but I really like what you did in blocking off certain points as well as opening up other areas for risk.

Risk vs Reward:
You did a great job with this in my opinion. Territories weren't too dangerous that you wouldn't want to capture them, but the other team was able to take them back if you captured them. Power weapons were balanced pretty well, but as I'll mention later, the sniper at top base was overpowering.
Map Flow / Movement Progression:
Ishimura's flow was excellent. There was no point in the match in which I thought something about the geometry blocked my path to the next territory. Great job with the placement of the map's geometry.
Conquest Balance:
The map did not seem very balanced at the beginning of the match. The window gave the top base team an incredible advantage against the bottom base team and the bottom base team barely ever captured their second territory without being killed again and again.
Spawns:
The major issue I noticed with the spawns right now is the sniper on the top base sniping the bottom spawns through the window at the beginning. I was able to snipe Adelyss twice in 14 seconds at the end of the round.

Score: 8/10 The map was excellent, but there was the issue of the window and the sniper.

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