Thread: Mythic DLC Ishimura
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Old 03-08-2009   #5 (permalink)
DRiSCOLL
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Quote:
Originally Posted by EleKtRa View Post
is this not just orbital? if not please show screenshots of edited parts of the map because from what i can see all you've done is added some flags
Ever heard of the infamous Conquest my Friend?
Well, Conquest is a territories game of reverse tug-of-war. Teams start at opposite ends of a linear path and try to push each other back to claim more territories. Territories don't lock, so it can go back and forth several times in a round. Courtesy of Predicide.

Orbitals layout has conquest in mind, a video will be up to show you just how great the game play is. The reason this is more special then most conquest maps is that I've taken advantage of orbitals Rocket spawn. This way you can get early shots on your enemy, thus slowing them down from pushing forward. You can give cover fire for invading allies.

The beauty of this map is it may be long, its small, and your able too see around and plan your attack. It separates the men from the boys, even in testing with a 3 v 3 each team would be pushed back and for.

To the other poster, sorry to disappoint you but there isn't any affect. The reason you may think that is because I edit my screen shots so there sharper and more appealing. Any effect would just ruin the competitive game play.

I did do a lot to the map, refurnished orbitals cover, blocked the map of so theres only one direction. Geo-merging, yes you heard me right. I had to fit teleporters and that extremely large door in a small space so I could Geo-merge a couple of boxes. Just to make it look more orfentic and to please all of those that believe that makes a good map.

In all, I insist you play it, don't forget to use the conquest v3 Game type.


Bunker Hill(s)|Ishimura | Horizonv3 | Pleymo | Impulse | Hybrid

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